Title sums it up. I tried using Player.CharacterAppearanceLoaded but unfortunetly it does not do the trick. Ideas as to how I could pull this off accurately?
Waits For game to load:
if not game.IsLoaded then
game.Loaded:Wait()
end
Waits For Player:
game.Players.PlayerAdded:Connect(function(Plr)
end)
Waits for Character
Plr.CharacterAdded:Connect(function(Char)
end)
Another Example:
player.CharacterAdded:Wait()
Is this supposed to be somethinf ro be ran on the Server?
CharacterAppearenceLoaded fires after CharacteraAdded, afaik, so that doesnt do the trick.
I Believe both Server and Client (Maybe wrong), It checks if the game has loaded (for the Player) and if not, it will wait
I heavily doubt it will target a specific player… Well, I could have the clients fire something after game:IsLoaded(), but exploiters are something to be feared.
This is how people make Loading Screens (Usually, not always) for their games
If you try to print on the client:
repeat task.wait() until game.Loaded
print("loaded")
While on the server:
game.Players.PlayerAdded:Connect(function(player)
print(player.CharacterAdded:Wait())
end)
You’ll see that the client print first while on the server loads when the character loads.
Yeah but I am looking for the server to wait until all players are loaded in and are no longer in the default loading screen
I will check the speeds in a sec