How to have UIStroke inside an Object?

Currently, UIStroke can only create the lines OUTSIDE the object.

How to have UIStroke inside an Object (make the outline follow the edges on the inside of the object and not on the outside)?

Here an example from Photoshop:

I do not think that this is possible on Roblox. It would be a cool feature though.

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I made an #feature-requests:engine-features:

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I know Im late but there is a round about way of doing this.
Add a frame to the Original Frame you want to have in inside UIStroke.
Add the UIStroke item to that second frame and set the pixel amount you want.
Add a Padding item with the padding set to the same amount as the UIStroke width.
Now just change these two in tandem with one another and you’ll have an interior UIStroke.

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