Ok, so I’m a developer in a ferry group called Alpine Lines. I’m right now trying to make a bow for the ship. I know how to make really smooth parts and that stuff, but I don’t know how to make it look good and make it the same size that I want. I tried but I just don’t know-how. Does anyone have any tips?
I’m trying to achieve something like this:
I would really appreciate some help.
Thank you for reading
2 Likes
hire a modeller to model it in blender
in roblox studio idk how use archimedes and small parts or something
Nullifate
(Nullifate)
May 16, 2021, 6:22pm
#3
Usually, I would recommend creating a mesh for this type of stuff, but lets just stick to studio.
Or you could use some other plugins like Archimedes, but I’ll keep this simple.
The only way I could think of is using gapfill. Start off by creating multiple parts to give the hull a structure:
Afterwards, use gapfill to fill in all the remaining areas:
Hope I helped! Of course my example may not be to scale or very detailed but I hope it will give you an idea of how to do it.
Pil0t3d
(Piloted)
May 16, 2021, 6:25pm
#4
This might help How To Make A Ship Hull In Blender #blender #boat #tutorial - YouTube if you are wanting to use blender, if not I recommend what @Nullifate said.
fourpapa1
(fourpapa1)
May 16, 2021, 7:50pm
#5
Hi, I’ve answered a similar question before here:
Hi, this approach of mine isn’t the most optimized if the boat is going to be scripted and functional, but as a prop and for the sake of answering your question I will proceed -
If you build the bottom and top as separate layers (using Archimedes), then you can gapfill between them afterwards to create the shape of the hull. It will probably take a few tries to get the shape right.
Make sure your top and bottom both have an equal number of parts, or something close to equal. (such as 14 and 14…
I also have a guide on building for all kinds of different curvature usecases here that may be useful to you:
Fourpapa1’s Guide of and Relating to Building Curvature and Bevels in Studio
A prevalent issue in the Building Support category is the common occurrence of receiving answers like “use blender” to simple questions about building in studio. For that reason, I introduce the first of what may become a series of comprehensive build guides for new and intermediate builders alike.
My portfolio can be viewed here: Fourpapa1 - Builder Portfolio
For this guide, I will focus on aspects of or relatin…
1 Like