How to make a Code GUI (for beginners)

Hi there! This is a simple tutorial on how to make a GUI for a code that can be redeemed! Thank you for reading this tutorial!
With that being said, let’s begin!

Step 1: Create a GUI

In order for players to redeem your code, you have to add text boxes and buttons! To do so, do the following:

  1. Insert a ScreenGui inside of StarterGui. You can do this by opening the Explorer in the View tab and clicking the + on StarterGui.

image_2022-03-24_152710

  1. Insert a Frame inside of the ScreenGui.
  2. Inside the Frame, insert the following into it:

1 TextButton (for submitting a code)
2 TextLabels (for title and description)
1 TextBox (to enter the code)

Optional:
1 UICorner (for a neat-looking frame)

  1. Open the Properties tab in View, and make all listed elements’ (except the UICorner) sizes 0.1, 0, 0.1, 0. to make it scale correctly on most devices. You can then make it as big as you want (but don’t edit the 2nd and 4th values).
  2. Change the properties of the UI elements and the text as you wish! Here is an example of a finished product:
    image_2022-03-24_154308
  3. In the ScreenGui, insert a TextButton and name it CodesButton. Edit the text as you wish.

Step 2. Leaderstats

Before you can redeem a code, we need a type of currency to set up! To do this, we need to:

  1. Insert a Script inside of ServerScriptService (MAKE SURE IT IS A REGULAR SCRIPT OR IT WONT WORK)
  2. Double-click the script, and it will have some code that would say print("Hello world!"). Delete that, and inside of it paste the following code:
game.Players.PlayerAdded:Connect(function(player)
	
	local leaderstats = Instance.new("Folder")
	leaderstats.Name = "leaderstats"
	leaderstats.Parent = player
	
	local coins = Instance.new("IntValue")
	coins.Name = "Coins" -- Name it whatever you want
	coins.Value = 0
	coins.Parent = leaderstats
end)

Step 3. Scripting

Now it is time to begin scripting the main UI! To do all of this, do:

  1. Name the title “Title” and the description “Description”. Name the Frame “Background”.
  2. Insert a LocalScript, open it up, and delete print("Hello world!").
  3. Before we start coding, we need to make one last preparation. Insert a RemoteFunction in ReplicatedStorage and name it “SubmitCode”.
  4. Insert another Script into ServerScriptService. In that same script, insert a ModuleScript into it. Delete all the default code in the scripts. Name the ModuleScript “CodeList” and the Script “Codes”.
  5. In the ModuleScript, paste the following code:
return {
	["test"] = 100; -- The name of the code and the number of currency it will reward the player
	["test2"] = 101; -- The name of the code and the number of currency it will reward the player
}
  1. In the Script named “Codes”, paste the following code:
local codesList = require(script.CodeList) -- Getting the CodeList script

game.Players.PlayerAdded:Connect(function(player)
	local codesFolder = Instance.new("Folder", player) -- Making a folder for the codes
	codesFolder.Name = "Codes"
end)

game.ReplicatedStorage.SubmitCode.OnServerInvoke = function(player, code) -- When the button is pressed, we will check to see if the code is real or not.
	if codesList[code] ~= nil then
		if player.Codes:FindFirstChild(code) == nil then
			local temp = Instance.new("BoolValue", player.Codes)
			temp.Name = code
			player.leaderstats.Coins.Value += codesList[code]
			return "Valid code"
		end
		
		return "Already redeemed"
	end
	
	return "Incorrect code"
end
  1. We are almost done! To finish our GUI, paste the following code into the LocalScript:
local UI = script.Parent
local background = UI.Background
local submit = background.TextButton
local textBox = background.TextBox

local button = UI.CodesButton

button.MouseButton1Click:Connect(function() -- Makes the gui visible and invisibe
	background.Visible = not background.Visible
end)

submit.MouseButton1Click:Connect(function() -- When the Submit button is clicked, we use the RemoteEvent to run code from the Codes script
	textBox.TextEditable = false
	local message = game.ReplicatedStorage.SubmitCode:InvokeServer(textBox.Text)
	
	textBox.Text = message
	wait(2)
	textBox.Text = ""
	textBox.TextEditable = true
end)

The end!

Congratulations! You have just made a Code GUI! If the code does not work, feel free to message me or make a reply!

17 Likes

Great job!

I would add a DataStore to check if the player has/not already redeemed the code already.

5 Likes

That is currently integrated, but it isn’t saved across multiple sessions. Thanks for the wonderful suggestion! Did this tutorial work for you?

3 Likes

Thank you for sharing, will definitely help newer scripters.

2 Likes

Personally I already know how to make one, but your tutorial will definitely be useful to beginners

4 Likes

Hey! Did you do it, cuz i wanna add a datstore too, but i don’t know how? Could you help me @Valkyrop