How to make a custom proximity prompt?

Hello Developers Of Roblox!
Lazl here with a new question! Feel free to answer in any way!

ok. So I know how to use prompts, and all of their triggers in scripts.
but…

I Want to know how to make a custom proximity prompt like kind of how adopt me does with their player options.

So how do I do this? Any custom properties? Script changes?
Any help appreciated!

2 Likes

Make sure you set the ProximityPrompt style property to custom, then create a billboard Gui then make your own proximity prompt style.

When done, script the custom style.

1 Like

Here’s some template code you can get from the dev hub:

local UserInputService = game:GetService("UserInputService")
local ProximityPromptService = game:GetService("ProximityPromptService")
local TweenService = game:GetService("TweenService")
local TextService = game:GetService("TextService")
local Players = game:GetService("Players")
 
local LocalPlayer = Players.LocalPlayer
 
local PlayerGui = LocalPlayer:WaitForChild("PlayerGui")
 
local GamepadButtonImage = {
	[Enum.KeyCode.ButtonX] = "rbxasset://textures/ui/Controls/xboxX.png",
	[Enum.KeyCode.ButtonY] = "rbxasset://textures/ui/Controls/xboxY.png",
	[Enum.KeyCode.ButtonA] = "rbxasset://textures/ui/Controls/xboxA.png",
	[Enum.KeyCode.ButtonB] = "rbxasset://textures/ui/Controls/xboxB.png",
	[Enum.KeyCode.DPadLeft] = "rbxasset://textures/ui/Controls/dpadLeft.png",
	[Enum.KeyCode.DPadRight] = "rbxasset://textures/ui/Controls/dpadRight.png",
	[Enum.KeyCode.DPadUp] = "rbxasset://textures/ui/Controls/dpadUp.png",
	[Enum.KeyCode.DPadDown] = "rbxasset://textures/ui/Controls/dpadDown.png",
	[Enum.KeyCode.ButtonSelect] = "rbxasset://textures/ui/Controls/xboxmenu.png",
	[Enum.KeyCode.ButtonL1] = "rbxasset://textures/ui/Controls/xboxLS.png",
	[Enum.KeyCode.ButtonR1] = "rbxasset://textures/ui/Controls/xboxRS.png",
}
 
local KeyboardButtonImage = {
	[Enum.KeyCode.Backspace] = "rbxasset://textures/ui/Controls/backspace.png",
	[Enum.KeyCode.Return] = "rbxasset://textures/ui/Controls/return.png",
	[Enum.KeyCode.LeftShift] = "rbxasset://textures/ui/Controls/shift.png",
	[Enum.KeyCode.RightShift] = "rbxasset://textures/ui/Controls/shift.png",
	[Enum.KeyCode.Tab] = "rbxasset://textures/ui/Controls/tab.png",
}
 
local KeyboardButtonIconMapping = {
	["'"] = "rbxasset://textures/ui/Controls/apostrophe.png",
	[","] = "rbxasset://textures/ui/Controls/comma.png",
	["`"] = "rbxasset://textures/ui/Controls/graveaccent.png",
	["."] = "rbxasset://textures/ui/Controls/period.png",
	[" "] = "rbxasset://textures/ui/Controls/spacebar.png",
}
 
local KeyCodeToTextMapping = {
	[Enum.KeyCode.LeftControl] = "Ctrl",
	[Enum.KeyCode.RightControl] = "Ctrl",
	[Enum.KeyCode.LeftAlt] = "Alt",
	[Enum.KeyCode.RightAlt] = "Alt",
	[Enum.KeyCode.F1] = "F1",
	[Enum.KeyCode.F2] = "F2",
	[Enum.KeyCode.F3] = "F3",
	[Enum.KeyCode.F4] = "F4",
	[Enum.KeyCode.F5] = "F5",
	[Enum.KeyCode.F6] = "F6",
	[Enum.KeyCode.F7] = "F7",
	[Enum.KeyCode.F8] = "F8",
	[Enum.KeyCode.F9] = "F9",
	[Enum.KeyCode.F10] = "F10",
	[Enum.KeyCode.F11] = "F11",
	[Enum.KeyCode.F12] = "F12",
}
 
local function getScreenGui()
	local screenGui = PlayerGui:FindFirstChild("ProximityPrompts")
	if screenGui == nil then
		screenGui = Instance.new("ScreenGui")
		screenGui.Name = "ProximityPrompts"
		screenGui.ResetOnSpawn = false
		screenGui.Parent = PlayerGui
	end
	return screenGui
end
 
local function createProgressBarGradient(parent, leftSide)
	local frame = Instance.new("Frame")
	frame.Size = UDim2.fromScale(0.5, 1)
	frame.Position = UDim2.fromScale(leftSide and 0 or 0.5, 0)
	frame.BackgroundTransparency = 1
	frame.ClipsDescendants = true
	frame.Parent = parent
 
	local image = Instance.new("ImageLabel")
	image.BackgroundTransparency = 1
	image.Size = UDim2.fromScale(2, 1)
	image.Position = UDim2.fromScale(leftSide and 0 or -1, 0)
	image.Image = "rbxasset://textures/ui/Controls/RadialFill.png"
	image.Parent = frame
 
	local gradient = Instance.new("UIGradient")
	gradient.Transparency = NumberSequence.new {
		NumberSequenceKeypoint.new(0, 0),
		NumberSequenceKeypoint.new(.4999, 0),
		NumberSequenceKeypoint.new(.5, 1),
		NumberSequenceKeypoint.new(1, 1)
	}
	gradient.Rotation = leftSide and 180 or 0
	gradient.Parent = image
 
	return gradient
end
 
local function createCircularProgressBar()
	local bar = Instance.new("Frame")
	bar.Name = "CircularProgressBar"
	bar.Size = UDim2.fromOffset(58, 58)
	bar.AnchorPoint = Vector2.new(0.5, 0.5)
	bar.Position = UDim2.fromScale(0.5, 0.5)
	bar.BackgroundTransparency = 1
 
	local gradient1 = createProgressBarGradient(bar, true)
	local gradient2 = createProgressBarGradient(bar, false)
 
	local progress = Instance.new("NumberValue")
	progress.Name = "Progress"
	progress.Parent = bar
	progress.Changed:Connect(function(value)
		local angle = math.clamp(value * 360, 0, 360)
		gradient1.Rotation = math.clamp(angle, 180, 360)
		gradient2.Rotation = math.clamp(angle, 0, 180)
	end)
 
	return bar
end
 
local function createPrompt(prompt, inputType, gui)
 
	local tweensForButtonHoldBegin = {}
	local tweensForButtonHoldEnd = {}
	local tweensForFadeOut = {}
	local tweensForFadeIn = {}
	local tweenInfoInFullDuration = TweenInfo.new(prompt.HoldDuration, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
	local tweenInfoOutHalfSecond = TweenInfo.new(0.5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
	local tweenInfoFast = TweenInfo.new(0.2, Enum.EasingStyle.Quad, Enum.EasingDirection.Out)
	local tweenInfoQuick = TweenInfo.new(0.06, Enum.EasingStyle.Linear, Enum.EasingDirection.Out)
 
	local promptUI = Instance.new("BillboardGui")
	promptUI.Name = "Prompt"
	promptUI.AlwaysOnTop = true
 
	local frame = Instance.new("Frame")
	frame.Size = UDim2.fromScale(0.5, 1)
	frame.BackgroundTransparency = 1
	frame.BackgroundColor3 = Color3.new(0.07, 0.07, 0.07)
	frame.Parent = promptUI
 
	local roundedCorner = Instance.new("UICorner")
	roundedCorner.Parent = frame
 
	local inputFrame = Instance.new("Frame")
	inputFrame.Name = "InputFrame"
	inputFrame.Size = UDim2.fromScale(1, 1)
	inputFrame.BackgroundTransparency = 1
	inputFrame.SizeConstraint = Enum.SizeConstraint.RelativeYY
	inputFrame.Parent = frame
 
	local resizeableInputFrame = Instance.new("Frame")
	resizeableInputFrame.Size = UDim2.fromScale(1, 1)
	resizeableInputFrame.Position = UDim2.fromScale(0.5, 0.5)
	resizeableInputFrame.AnchorPoint = Vector2.new(0.5, 0.5)
	resizeableInputFrame.BackgroundTransparency = 1
	resizeableInputFrame.Parent = inputFrame
 
	local inputFrameScaler = Instance.new("UIScale")
	inputFrameScaler.Parent = resizeableInputFrame
 
	local inputFrameScaleFactor = inputType == Enum.ProximityPromptInputType.Touch and 1.6 or 1.33
	table.insert(tweensForButtonHoldBegin, TweenService:Create(inputFrameScaler, tweenInfoFast, { Scale = inputFrameScaleFactor }))
	table.insert(tweensForButtonHoldEnd, TweenService:Create(inputFrameScaler, tweenInfoFast, { Scale = 1 }))
 
	local actionText = Instance.new("TextLabel")
	actionText.Name = "ActionText"
	actionText.Size = UDim2.fromScale(1, 1)
	actionText.Font = Enum.Font.GothamSemibold
	actionText.TextSize = 19
	actionText.BackgroundTransparency = 1
	actionText.TextTransparency = 1
	actionText.TextColor3 = Color3.new(1, 1, 1)
	actionText.TextXAlignment = Enum.TextXAlignment.Left
	actionText.Parent = frame
	table.insert(tweensForButtonHoldBegin, TweenService:Create(actionText, tweenInfoFast, { TextTransparency = 1 }))
	table.insert(tweensForButtonHoldEnd, TweenService:Create(actionText, tweenInfoFast, { TextTransparency = 0 }))
	table.insert(tweensForFadeOut, TweenService:Create(actionText, tweenInfoFast, { TextTransparency = 1 }))
	table.insert(tweensForFadeIn, TweenService:Create(actionText, tweenInfoFast, { TextTransparency = 0 }))
 
	local objectText = Instance.new("TextLabel")
	objectText.Name = "ObjectText"
	objectText.Size = UDim2.fromScale(1, 1)
	objectText.Font = Enum.Font.GothamSemibold
	objectText.TextSize = 14
	objectText.BackgroundTransparency = 1
	objectText.TextTransparency = 1
	objectText.TextColor3 = Color3.new(0.7, 0.7, 0.7)
	objectText.TextXAlignment = Enum.TextXAlignment.Left
	objectText.Parent = frame
 
	table.insert(tweensForButtonHoldBegin, TweenService:Create(objectText, tweenInfoFast, { TextTransparency = 1 }))
	table.insert(tweensForButtonHoldEnd, TweenService:Create(objectText, tweenInfoFast, { TextTransparency = 0 }))
	table.insert(tweensForFadeOut, TweenService:Create(objectText, tweenInfoFast, { TextTransparency = 1 }))
	table.insert(tweensForFadeIn, TweenService:Create(objectText, tweenInfoFast, { TextTransparency = 0 }))
	
	table.insert(tweensForButtonHoldBegin, TweenService:Create(frame, tweenInfoFast, { Size = UDim2.fromScale(0.5, 1), BackgroundTransparency = 1 }))
	table.insert(tweensForButtonHoldEnd, TweenService:Create(frame, tweenInfoFast, { Size = UDim2.fromScale(1, 1), BackgroundTransparency = 0.2 }))
	table.insert(tweensForFadeOut, TweenService:Create(frame, tweenInfoFast, { Size = UDim2.fromScale(0.5, 1), BackgroundTransparency = 1 }))
	table.insert(tweensForFadeIn, TweenService:Create(frame, tweenInfoFast, { Size = UDim2.fromScale(1, 1), BackgroundTransparency = 0.2 }))
 
	local roundFrame = Instance.new("Frame")
	roundFrame.Name = "RoundFrame"
	roundFrame.Size = UDim2.fromOffset(48, 48)
 
	roundFrame.AnchorPoint = Vector2.new(0.5, 0.5)
	roundFrame.Position = UDim2.fromScale(0.5, 0.5)
	roundFrame.BackgroundTransparency = 1
	roundFrame.Parent = resizeableInputFrame
 
	local roundedFrameCorner = Instance.new("UICorner")
	roundedFrameCorner.CornerRadius = UDim.new(0.5, 0)
	roundedFrameCorner.Parent = roundFrame
 
	table.insert(tweensForFadeOut, TweenService:Create(roundFrame, tweenInfoQuick, { BackgroundTransparency = 1 }))
	table.insert(tweensForFadeIn, TweenService:Create(roundFrame, tweenInfoQuick, { BackgroundTransparency = 0.5 }))
 
	if inputType == Enum.ProximityPromptInputType.Gamepad then
		if GamepadButtonImage[prompt.GamepadKeyCode] then
			local icon = Instance.new("ImageLabel")
			icon.Name = "ButtonImage"
			icon.AnchorPoint = Vector2.new(0.5, 0.5)
			icon.Size = UDim2.fromOffset(24, 24)
			icon.Position = UDim2.fromScale(0.5, 0.5)
			icon.BackgroundTransparency = 1
			icon.ImageTransparency = 1
			icon.Image = GamepadButtonImage[prompt.GamepadKeyCode]
			icon.Parent = resizeableInputFrame
			table.insert(tweensForFadeOut, TweenService:Create(icon, tweenInfoQuick, { ImageTransparency = 1 }))
			table.insert(tweensForFadeIn, TweenService:Create(icon, tweenInfoQuick, { ImageTransparency = 0 }))
		end
	elseif inputType == Enum.ProximityPromptInputType.Touch then
		local buttonImage = Instance.new("ImageLabel")
		buttonImage.Name = "ButtonImage"
		buttonImage.BackgroundTransparency = 1
		buttonImage.ImageTransparency = 1
		buttonImage.Size = UDim2.fromOffset(25, 31)
		buttonImage.AnchorPoint = Vector2.new(0.5, 0.5)
		buttonImage.Position = UDim2.fromScale(0.5, 0.5)
		buttonImage.Image = "rbxasset://textures/ui/Controls/TouchTapIcon.png"
		buttonImage.Parent = resizeableInputFrame
 
		table.insert(tweensForFadeOut, TweenService:Create(buttonImage, tweenInfoQuick, { ImageTransparency = 1 }))
		table.insert(tweensForFadeIn, TweenService:Create(buttonImage, tweenInfoQuick, { ImageTransparency = 0 }))
	else
		local buttonImage = Instance.new("ImageLabel")
		buttonImage.Name = "ButtonImage"
		buttonImage.BackgroundTransparency = 1
		buttonImage.ImageTransparency = 1
		buttonImage.Size = UDim2.fromOffset(28, 30)
		buttonImage.AnchorPoint = Vector2.new(0.5, 0.5)
		buttonImage.Position = UDim2.fromScale(0.5, 0.5)
		buttonImage.Image = "rbxasset://textures/ui/Controls/key_single.png"
		buttonImage.Parent = resizeableInputFrame
		table.insert(tweensForFadeOut, TweenService:Create(buttonImage, tweenInfoQuick, { ImageTransparency = 1 }))
		table.insert(tweensForFadeIn, TweenService:Create(buttonImage, tweenInfoQuick, { ImageTransparency = 0 }))
 
		local buttonTextString = UserInputService:GetStringForKeyCode(prompt.KeyboardKeyCode)
 
		local buttonTextImage = KeyboardButtonImage[prompt.KeyboardKeyCode]
		if buttonTextImage == nil then
			buttonTextImage = KeyboardButtonIconMapping[buttonTextString]
		end
 
		if buttonTextImage == nil then
			local keyCodeMappedText = KeyCodeToTextMapping[prompt.KeyboardKeyCode]
			if keyCodeMappedText then
				buttonTextString = keyCodeMappedText
			end
		end
 
		if buttonTextImage then
			local icon = Instance.new("ImageLabel")
			icon.Name = "ButtonImage"
			icon.AnchorPoint = Vector2.new(0.5, 0.5)
			icon.Size = UDim2.fromOffset(36, 36)
			icon.Position = UDim2.fromScale(0.5, 0.5)
			icon.BackgroundTransparency = 1
			icon.ImageTransparency = 1
			icon.Image = buttonTextImage
			icon.Parent = resizeableInputFrame
			table.insert(tweensForFadeOut, TweenService:Create(icon, tweenInfoQuick, { ImageTransparency = 1 }))
			table.insert(tweensForFadeIn, TweenService:Create(icon, tweenInfoQuick, { ImageTransparency = 0 }))
		elseif buttonTextString ~= nil and buttonTextString ~= '' then
			local buttonText = Instance.new("TextLabel")
			buttonText.Name = "ButtonText"
			buttonText.Position = UDim2.fromOffset(0, -1)
			buttonText.Size = UDim2.fromScale(1, 1)
			buttonText.Font = Enum.Font.GothamSemibold
			buttonText.TextSize = 14
			if string.len(buttonTextString) > 2 then
				buttonText.TextSize = 12
			end
			buttonText.BackgroundTransparency = 1
			buttonText.TextTransparency = 1
			buttonText.TextColor3 = Color3.new(1, 1, 1)
			buttonText.TextXAlignment = Enum.TextXAlignment.Center
			buttonText.Text = buttonTextString
			buttonText.Parent = resizeableInputFrame
			table.insert(tweensForFadeOut, TweenService:Create(buttonText, tweenInfoQuick, { TextTransparency = 1 }))
			table.insert(tweensForFadeIn, TweenService:Create(buttonText, tweenInfoQuick, { TextTransparency = 0 }))
		else
			error("ProximityPrompt '" .. prompt.Name .. "' has an unsupported keycode for rendering UI: " .. tostring(prompt.KeyboardKeyCode))
		end
	end
 
	if inputType == Enum.ProximityPromptInputType.Touch or prompt.ClickablePrompt then
		local button = Instance.new("TextButton")
		button.BackgroundTransparency = 1
		button.TextTransparency = 1
		button.Size = UDim2.fromScale(1, 1)
		button.Parent = promptUI
 
		local buttonDown = false
 
		button.InputBegan:Connect(function(input)
			if (input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1) and
				input.UserInputState ~= Enum.UserInputState.Change then
				prompt:InputHoldBegin()
				buttonDown = true
			end
		end)
		button.InputEnded:Connect(function(input)
			if input.UserInputType == Enum.UserInputType.Touch or input.UserInputType == Enum.UserInputType.MouseButton1 then
				if buttonDown then
					buttonDown = false
					prompt:InputHoldEnd()
				end
			end
		end)
 
		promptUI.Active = true
	end
 
	if prompt.HoldDuration > 0 then
		local circleBar = createCircularProgressBar()
		circleBar.Parent = resizeableInputFrame
		table.insert(tweensForButtonHoldBegin, TweenService:Create(circleBar.Progress, tweenInfoInFullDuration, { Value = 1 }))
		table.insert(tweensForButtonHoldEnd, TweenService:Create(circleBar.Progress, tweenInfoOutHalfSecond, { Value = 0 }))
	end
 
	local holdBeganConnection
	local holdEndedConnection
	local triggeredConnection
	local triggerEndedConnection
	
	if prompt.HoldDuration > 0 then
		holdBeganConnection = prompt.PromptButtonHoldBegan:Connect(function()
			for _, tween in ipairs(tweensForButtonHoldBegin) do
				tween:Play()
			end
		end)
	
		holdEndedConnection = prompt.PromptButtonHoldEnded:Connect(function()
			for _, tween in ipairs(tweensForButtonHoldEnd) do
				tween:Play()
			end
		end)
	end
	
	triggeredConnection = prompt.Triggered:Connect(function()
		for _, tween in ipairs(tweensForFadeOut) do
			tween:Play()
		end
	end)
	
	triggerEndedConnection = prompt.TriggerEnded:Connect(function()
		for _, tween in ipairs(tweensForFadeIn) do
			tween:Play()
		end
	end)
	
	local function updateUIFromPrompt()
		-- todo: Use AutomaticSize instead of GetTextSize when that feature becomes available
		local actionTextSize = TextService:GetTextSize(prompt.ActionText, 19, Enum.Font.GothamSemibold, Vector2.new(1000, 1000))
		local objectTextSize = TextService:GetTextSize(prompt.ObjectText, 14, Enum.Font.GothamSemibold, Vector2.new(1000, 1000))
		local maxTextWidth = math.max(actionTextSize.X, objectTextSize.X)
		local promptHeight = 72
		local promptWidth = 72
		local textPaddingLeft = 72
 
		if (prompt.ActionText ~= nil and prompt.ActionText ~= '') or
			(prompt.ObjectText ~= nil and prompt.ObjectText ~= '') then
			promptWidth = maxTextWidth + textPaddingLeft + 24
		end
	
		local actionTextYOffset = 0
		if prompt.ObjectText ~= nil and prompt.ObjectText ~= '' then
			actionTextYOffset = 9
		end
		actionText.Position = UDim2.new(0.5, textPaddingLeft - promptWidth/2, 0, actionTextYOffset)
		objectText.Position = UDim2.new(0.5, textPaddingLeft - promptWidth/2, 0, -10)
	
		actionText.Text = prompt.ActionText
		objectText.Text = prompt.ObjectText
		actionText.AutoLocalize = prompt.AutoLocalize
		actionText.RootLocalizationTable = prompt.RootLocalizationTable
		
		objectText.AutoLocalize = prompt.AutoLocalize
		objectText.RootLocalizationTable = prompt.RootLocalizationTable
 
		promptUI.Size = UDim2.fromOffset(promptWidth, promptHeight)
		promptUI.SizeOffset = Vector2.new(prompt.UIOffset.X / promptUI.Size.Width.Offset, prompt.UIOffset.Y / promptUI.Size.Height.Offset)
	end
	
	local changedConnection = prompt.Changed:Connect(updateUIFromPrompt)
	updateUIFromPrompt()
	
	promptUI.Adornee = prompt.Parent
	promptUI.Parent = gui
 
	for _, tween in ipairs(tweensForFadeIn) do
		tween:Play()
	end
 
	local function cleanup()
		if holdBeganConnection then
			holdBeganConnection:Disconnect()
		end
	
		if holdEndedConnection then
			holdEndedConnection:Disconnect()
		end
	
		triggeredConnection:Disconnect()
		triggerEndedConnection:Disconnect()
		changedConnection:Disconnect()
 
		for _, tween in ipairs(tweensForFadeOut) do
			tween:Play()
		end
 
		wait(0.2)
	
		promptUI.Parent = nil
	end
	
	return cleanup
end
 
local function onLoad()
 
	ProximityPromptService.PromptShown:Connect(function(prompt, inputType)
		if prompt.Style == Enum.ProximityPromptStyle.Default then
			return
		end
 
		local gui = getScreenGui()
 
		local cleanupFunction = createPrompt(prompt, inputType, gui)
 
		prompt.PromptHidden:Wait()
 
		cleanupFunction()
	end)
end
 
onLoad()

Source:
https://developer.roblox.com/en-us/api-reference/property/ProximityPrompt/Style

This is the code used to create the normal proximity prompts but formatted for custom proximity prompts. To create your own, you’d manage the custom prompts the same way the code does using a lot of the prompt’s events and the ProximityPromptService’s events.

Generally it works like this: on ProximityPromptService.PromptShown create a new prompt UI (if the prompt’s style is set to custom) then connect to the prompt’s events (triggered, etc.) and clean up the new prompt UI when ProximityPrompt.PromptHidden fires.

16 Likes
5 Likes

oh got it thx bruh!
but is there another, more simple, way?
:slight_smile: