Thank you so much! This is a great help. I always wanted to make a horror game but I would’ve messed it up if I started already without reading this tutorial. Can’t wait to see part 3
Very nice tutorial, I’m making one and this post gave me bunch of ideas that I never thought about, it also helped me organize my whole game. Can’t wait for part 3.
Great tutorial! I just really don’t like the light swearing part. It wouldn’t be good for kids, plus I wouldn’t really like it. But I am not saying to take it down, this is just my opinion.
Something I feel people abuse too much is darkness or poor lighting. That’s not scary, it’s just annoying. A lamp should give off a sufficient amount of light, not look like I have built in sunglasses in my eyes. Also worth mentioning it does depend on the game, but at least show them what they should be scared of before dropping them into the void of trying to see what the heck is happening.
Also after playing multiple horror games just- please put some effort in to the stories and fix spelling and grammar in the subtitles!
I said that I’m against the idea of that? Maybe you misunderstood me?
Either way, thanks for the positive message :)!
Very well said. I’ll make sure to mention you on the topic!
Nice! But how do you get people adrenaline pumping? Like “It Lurks”, the chase scene all always intense and it always gets me on every loud noise or jumpscare
If it’s a horror game, a good one at that, players should always be on edge. That’s what makes everything scarier, and what the point of the adrenaline pump is.
Find a way to adapt to that. What do you think, how would your game achieve that?
“It Lurks” used the chase scene to build up tension. Notice how you were so scared after that and were always on the lookout? Players should never let their guard down. Popular games like Resident Evil 2 actually fail to achieve this sometimes, and it can even get boring to players.
Maybe it’s because of the repetitiveness, like zombie this room zombie that, herbs, boss, and that on repeat times 5 until the epic boss and… Wow game over you won.
I hope you get what I’m saying and are following up hah
Well, if you follow this tutorial, I’m sure there will be no scare issues. Players should stay on edge 24/7.
…So, it’s up to you what you make of this! I’m sure it’ll be great. I’m open to any questions!
I’m starting to get what you mean.
Hey everyone! To those that are tracking the posts of this topic, I have an update for you.
Although Part 3’s release is to be talked about, it should come around early Spring 2022. It would contain thousands of words and be the longest yet, but I don’t know if there is a word limit or something, guess I’ll have to see, hah.
Hey devs, major update ahead!
I’ve rephrased some of my writing and made it easier to read for those that have maybe been struggling. I’ve also enhanced some tips in Pt. 2! Some tips are now more informative and better explained.
The following applies for both parts: I’ve added short summaries for developers to read if they don’t want to read the whole thing, but also for those that want to recap on what was said!
Tips won’t have summaries since their title explains it just about. However, I am putting it on my to-do list, among many other things. Right now, only replies have summaries.
Finally, thank you guys so much for the feedback on the polls! I’m shocked to see that you guys liked it so much!
Pt. 2 was a little better received than Pt. 1, so I’ll try to update Pt. 1 a bit more to even that out. The scores are still overwhelmingly good!
100000% agree with this. I played a game yesterday that did this exact thing and it just made me more annoyed than scared to the point I felt like rage quitting. I think it also had color correction which made it worse. Also, on another point, I find it so annoying when a game has like a really hard/confusing puzzle/objective cuz then it just puts ppl off.
I have a feeling it can be effective to make their guard go down sometimes to give them a false sense of security and then scare them when they least expect it
I agree, but it can sometimes take a while to build up to that point which takes away a lot of time.
Not saying it’s a bad idea, but more often than not it doesn’t work, but I don’t doubt you can pull it off.
I’ll put that on the topic to make more people aware.
Hello to everyone that’s still sticking around! It sure has been a while…
I’ve wanted to thank everyone for your continuous support. Every day this topic grows, gets likes, and gets noticed. I’m very grateful for that~!
This topic has reached nearly 50 likes, and as a thank you, I decided to do so many brand new things and refreshen this topic.
I have big plans for the future - I want to update this topic more. The topic may get daily uploads, but writing long replies every day isn’t exactly fun for everyone, especially the ones tracking the topic that don’t care so much for small things.
So, today, I decided to add the ‘Update Log’! Although this topic has over a dozen updates, I did manage to shorten it by writing all I’ve edited since my first ever edit! You can take a look at it there. This is an especially useful feature for developers that visit the topic every day while developing, and all of a sudden they see that the topic has been edited - with this new feature they can see what was changed without an unnecessary bump, plus, the whole history of the topic is there for those interested, too.
Of course, though, any major updates will be announced in the replies also, such as Part 3’s release or heavily major updates in the already existing parts.
Some other important things are on the log, but writing them here would make this reply too long, so I recommend going there to see what’s changed! It’s located below the ‘Introduction’.
That’s all, thank you so much for the support! If any of you out there ever make a horror game using my format, I would love it if you were to send me your games. I would really like to see what you guys make with this!
Hey there, this topic is getting a bump, and I apologize for it. I would just like to know if anyone is interested in me revamping the topic completely and writing for more styles than story horror games.
By that, I mean all types of games, such as Piggy-like games, The Rake-type games, etc. Let me know!
For now, there are only story games, and it’s like The Mimic.
Hey! Your post is really amazing! Just the perfect time as I was making (Kind of) a horror game!
Can adding scary graphics/texture’s add the scaryness more up?
Yes of course, why wouldn’t it? Just make sure that whatever you’re using to achieve it won’t lag the game. If it will keep it to a minimum, you should be ok.
Hey! Currently trying to make my own horror game, and these tips are pretty good i will definitely use them. Good job in the making of this i can tell it took a bit.