In alot of roblox games, when an animation starts the old one ends and the animation instantly snaps to the next animation. With normal animation use, however, the animations smoothly tween to the first keyframe of the animation. How do I disable this tweening?
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You need to use the AnimationTrack:Stop() method and set the fadeTime
parameter to 0. This will make it instantly stop without smooth transitions.
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I will try that and report back to you if it works. Thank you.
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This has worked for me. Thanks.
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No problem. Also, Ensure to mark my reply as the solution so people know that this has already been solved and fixed.
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Alright. (Guess you can see Iām new here)
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