Hello, I’m trying to make it so that the player’s default camera does not collide with solid parts so the player may look through anything. Any ideas on how I may do this? Thanks.
Check the popper cam module. There is a function that returns true or false for parts that can pass through canOcclude and an ignore list that can be modified.
Then copy and paste to replace it.
Please do some research before making a post, this is already solved : Is there a way to get the Camera to ignore collision with specific parts? - #23 by DataExhauster
I agree with spoodr, this question was already answered using the following code: game:GetService("CollectionService"):AddTag(partForCameraToIgnore,"IgnoreCamera")