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What do you want to achieve?
Manually move a rig as if it were a normal part but keep all the rig parts move relative to each other. -
What is the issue?
When I try this, it will simply remove the part from the rest of the body instead of moving everything else with it. -
What solutions have you tried so far?
Moving the rig with the animation editor and then using the command bar to clone it.
I am not understanding. Could you elaborate or send a video?
Probably PivotTo() is what you’re looking for.