How to monetize a game and get a least 1k people playing?

If you’re being very serious towards pushing it towards the front page, I think you should sit down and re think a few things about your game. I don’t think it’s in a condition to be worth being advertised.

First of all, look at the front page right now, and compare most to the game you’ve made. Do you notice something that those game have? They have attractive thumbnails and icon. That’s the first step in getting visits, it’s the first thing players will look at. I’d also re write the description, it doesn’t look very professional and players will also look at it. It’s good you’ve mentioned some details though, you just have to put it in an attractive format.

Secondly, I’m going to be honest, but your UI and Lobby are awful. Most games on the front page right now have very high spending budgets put towards high quality assets in their games, which is why they’re awesome to play and keep you playing. I agree that this is highly unfair when up against new developers that want to make the same thing, but everything isn’t fair and nothing changes that. Hire UI designers or Modelers by offering a %, that way you don’t have to cover multiple roles and have the chance to interact with other developers. Even make new powerful friends

Thirdly, I like your game play idea. It’s cool to experience, however you should think about why players will play your game over several existing disaster games out there already. One popular game that most of us know being;
Natural Disaster Survival - Roblox

Lastly in terms of monetization, I think others have answered this, but like I said you should look at how existing games do it. Follow their technique and implement it in your own niece or style.

https://www.roblox.com/games/3327121217/Warfront-BETA?refPageId=25ab31c1-be1b-4168-acd4-d803dc56a013
Warfront was the game I made as I followed this prior knowledge in the development processes. The major mistake on why I stopped with it is because I lack funding’s, and the complicated built-in systems that resulted in unnecessary lag.

Hopefully this helps, not being harsh but putting out my honest opinion

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Hello.

I appreciate your opinion.

I know the UI and lobby are awful and I am trying to make it better.

Currently, I do not have enough money to hire a team of UI and GFX artists.

My game goal is to get 1k visits on my game. Right now, the current goal is to get a full server of strangers. It might seem small, but it’s a start.

My current GFX artist, Novistic has made the icon and thumbnail based on what I asked him to do. When it comes to designing and creativity, I’m not that good at it.

I agree with the description, it should get a rewrite.

A reason they should play it should probably be that there are features like spectating, shops, camera shaking (it was a module made by Crazyman32). More new features are yet to come, as the game is still in alpha.

Thank you for your advice.

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It doesn’t look like a shelter at all… it looks like a huge box where you feel trapped. You should make it more like a bunker instead, smaller and more detailed.

The UI and lobby comments were separate .

Okay. I am not very good with building and designing. How would you make it more detailed?

I’d use reference images personally but you could take from games like fallout or the movie “10 clover field lane” which both feature bunkers. Just add the small things like shelves, couch, food storage/food, tv, cleaning supplies, survival stuff etc…

How small should I make it? As small as the actual bunker or a bit bigger, making the couches and food bigger too?

Make it according to the size of how many people your server holds . If your server can hold 20 people make it big enough for 20 people. Make everything the right size to the average player

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Okay. Should I remove the spheres and the credits?

Using free models in games are fine. That is the reason they are there, for other developers to use them. You just have to be careful not to overuse them.

I feel like people always hate so much, “oh your game has a free model? It’s bad.” When in reality all that matters is that you are entertaining the players. A successful game is a fun game. Simple.

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Alright. Here is a bunker I’ve made:

There are sofas and a TV on the other side.

It’s still wayyy too large. Look at the roof!



Here are some ideas. Make it much smaller and add rooms to it instead of having one large box that quite frankly, makes it look terrible.

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Okay. The thing is I don’t really know how a bunker looks, I just went on Google images and searched “fallout bunker”.

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You can look at the images and take an idea from each image and put it into your bunker :slight_smile:

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I feel like the intermission music doesn’t fit in with the lobby style. What should I change it to?

It was kahoot music right? you should change it to something more sinister as you’re about to get crushed to death by a meteor.

Okay. But wouldn’t making the lobby like a bunker make it boring and make players feel bored waiting for the next round?

I wouldn’t think so. It’s better than a huge grey box with barely anything in it. You could walk around the bunker and buy something from the shop or upgrade stuff or whatever.

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Okay. Thanks for your suggestions.

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But what if a kid plays it, and notices the lobby is so blank and non-colorful. What would I do?

??? Bunker makes more sense than a tropical island as an obby for a meteor game… I dont care what lobby you make-- make it how you want. I’m giving suggestions to whatever looks good in my opinion, my best advice. this is cluttering the topic so DM me if you want more suggestions

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