How to move part from one pos to second using not linear move?

Hi! i want to make an object (sphere with effects) move from one point to another, but in such a way that its trajectory is not linear, but like a flight with a small force to simulate gravity, but the object will be anchored. it should move like the flight of a bullet. the picture below i think explained it better:

probably need to use math.sin(), math.cos(), :Lerp()
any help is welcome)

Consider looking into bezier curves, they’re beautiful and satisfying and easy to use!

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Further explanation, bezier curves are curves made by sets of pointing, and lerping between those points.

External Image

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