How to move the RootPart/Primary Part of a model without breaking the joints?

I want to move/offset the RootPart of an imported model since its in a pretty weird position


But when moving it, all the joints break

Is there any solution to fix this? (either before or after importing to Roblox)

The model is using Skinned Meshes and the rig itself works fine, but if the Motor6Ds break the Armature breaks as well.

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Hi :wave:, did you solve this issue?

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