When you join The Wild West on Roblox and wait until night, the sky seems to not just be a simple sky background that are in most games, making it unique. It looks super realistic, so how do I replicate it?
look gud
When you join The Wild West on Roblox and wait until night, the sky seems to not just be a simple sky background that are in most games, making it unique. It looks super realistic, so how do I replicate it?
They probably changed the Skybox.
Also crank up the # of stars setting.
It also looks like they’ve got a bit of Atmosphere fog.
That is in Studio, not beta right?
Also, when you join The Wild West, you can see the time changes with a gradient from one skybox to the other, is that also a feature? Note also with the star thing, I didn’t know Stars were a feature
Atmosphere is out of beta but the fog is unchangable after inserting that instance.
I believe the way they did this was with a circular mesh that goes around the entire map, this makes it look like there’s stars when in reality its a huge mesh surrounding the world with a starlike texture on it!
No. And never was a beta/studio feature.
So if you have a script to change the time of day gradually, and you have more than one skybox for a selected time each, will Roblox automatically blend the skyboxes to create a gradient or no?
I never tried it but no, Roblox will replace the old skybox to the new one.
Since there is a bug on removing a sky from lighting. I recommend using only one skybox.
im pretty sure roblox dosent blend skyboxes in that situction
That is another trick todo when you want to blend skyboxes.
We don’t technically ever have night in the wild west, as far as Lighting.ClockTime goes.
Essentially, when our own ClockTime hits night, we
So why did you make the stars triangles instead of using Studio stars?
For the moon do you use a BillboardGui? Also, wouldn’t it be better to use something more circular for the stars as when viewed through Binoculars or the Sharps Rifle you can clearly see that they are triangles/pyramids?
Circular stars are more triangles : p
We thought the performance impact of having that many more polygons on the screen was not worth it compared to people being able to see they are triangles if they zoom in with a scope
For the moon we use an ImageHandleAdornment
so why not just use StarCount or something
cuz making the triangle mesh seems more consuming of time than to turn up a number
Roblox stars look way worse, the limits are pretty restrictive, and using custom stars allow us to transition seamlessly between day and night