How to remove stolen models from the market?

If the model contains code, you could obfuscate the code, and put a game.CreatorId check function inside to disable it, If this is just purely a build with no code then maybe an Anti-Exploit is your best bet.

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But if we have a group game, can the exploiters still steal our contents?

I would personally do most code ServerSide and use the code in LocalScript as ModuleScript with ID address. So if you had a LocalScript before, I would move it in a ModuleScript, upload it to Roblox Private and finally use the ModuleScript in the LocalScript. This might help to stop or at least slow down exploiters. Finally, maybe do what Diogo said, so check if the game is yours and if it works then

yes but I would especially like to withdraw my models from the market and have all games that illegally use them removed

Yes. The owner of the game doesn’t matter. Exploiters can steal whatever is loaded on their client.

Additionally, your module script trick really doesn’t help as exploiters can steal any code that is running on their client (server scripts don’t even replicate their code and module scripts are replicated if a local script requires it)

Do you know if we can file a complaint with the state for this kind of theft?

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Wait, I found this. Is this another way the exploiters steal models?

If you’re talking about an actual legal request, then no. You are able to report people who have actively exploited to roblox but for the most part you can’t really do anything about it.

Yes and no. Yes people can steal assets this way but no this is really only for assets such as meshes or textures.

Bottom line is - anything you upload can be stolen. It is much more secure to have all of your assets/models in game in a place where they do not replicate to the client.

Obviously some theft is impossible and it’s usually pointless to have a model that won’t replicate to the player. Everything the player can see they can steal.

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Well, I’m sorry, but that’s impossible, isn’t it?
And if it is possible, does that mean that this will solve the problem?

It is possible. There are certain objects that do not replicate to the client such as ServerStorage and ServerScriptService.

Solve the problem? Nope. Typically you want your players to be able to view your models but if they don’t replicate then they can’t see them. Think about it this way - you wouldn’t technically need an exploit to copy a game model. You could technically just look at it and study it in game and build it in your own game from the ground up. That’s essentially what we’re dealing with but instead of doing that they’re doing it instantaneously.

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The only thing I can suggest is showing proof that you created or owned the models in question. These could be attached to a support form, it might give support more info about the problem and they might think about it more.

I wasn’t aware you can steal assets from game by playing or whatever. Are you sure it’s not being stolen from someone in teamcreate? I would suggest reporting, asking a friend/supporters to also report or actually email roblox with the proof as they have banned people via this before.

No, it comes well from the client no team create, I sent emails to roblox I sent reports, but I think the procedures take a long time I don’t know who to talk to

They take a couple of days but when in touch with roblox email it’s best to constantly check your email to reply as quickly as possible so they can help you. Theres nothing you can really do other than ask the person to remove it, add protection to your game and wait for roblox customer support to get back to you. Theres not a whole lot of protection for devs and their products unfortunately.

Several exploits allow the user to run code on their client in the game. Using this, it is fairly easy to access everything the client is able to see/use and save it.

Anything that you can see on your screen when you play a game is possible for the client to steal.

Thats interesting, I’ve never heard of this before. I really wish roblox would implement better features for things like stolen models being on the market as you can surely prove its yours. This isn’t so much a big deal for me because I get paid nonetheless and I dont make games of my own. best wishes @Hiuh29

Thank you, yes it is easy to prove, but what I regret is the inaction of roblox to delete the stolen models and strange thing, there is even written on the model "torn from (and the name of the game) "I don’t understand why it can’t be deleted

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I feel very sorry for you. I would definitely keep pushing roblox or like I said, mass reporting from you and your friends. Good luck and I hope it gets removed.

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The problem is that it could have been obtained legally and fair. If the player goes into your game and builds the model brick by brick then that’s a grey area where it isn’t breaking any rules but it’s also stealing.

The truth is that you should focus on making your game very original and popular on its own that if someone were to steal a model everyone would recognize it from your game

But it is already the case my game has 550,000 visits, 20,000 visits per day, the constructions are very complex, and at the bottom of the stolen models it is written "Ripped from gameName

I even found the trace of the thieves, .They extort models from known games for orders

Ok you can’t post their discord or call them out here that’s not allowed. And anyways my point is be transparent. Don’t worry about people stealing your models because at the end of the day, they can’t steal all of your game.
They may steal say a house, or a ranch, or even the entire map. But what they won’t have is gameplay. That’s where you have to make your game great. If so many people are already playing your game then in reality you don’t have to worry about stolen models.

Treat everything that you replicate to the client as if they are stealing it. Never trust the client. Everything you type every part you make is no longer yours on the client (except for IP - you own the rights to your IP and can take legal action if they steal that).