The title already says it, but I’m wanting to remove these ugly sun reflections on parts that use the smoothplastic- or the plastic material for a cartoony style.
How To Reduce Specular
Perhaps we want a feature request, but reducing Lighting.Brightness
actually removes the reflective effect.
Maybe custom materials in the future will have the specular property?
Reducing the brightness really isn’t a decent option as that would reduce the shadow strength and make the colors darker. As if someone want a cartoon-styled game, that’d include bright colors as well.
However, a feature for specular would be great.
Perhaps adorn a SurfaceGui to the brick with a full sized frame attached, with the BackGroundColor3 equivalent to the Color value of the brick?
Not sure about the performance though if you use too many of these.
Thing is; surfaceguis are rectangular, meaning they will always show as rectangles independent on the surface they’re attached to. It may be a temporary solution for games that go for a minecraft type of building style, but not for those who have uneven surfaces in their game. (i.e. unionoperations, meshes etc.)
SurfaceGuis in my experience will render over particles, which can be problematic.
Tracking, I have this issue with heads and meshes a lot, and reducing the brightness makes the whole map too dark (i’ve tried) and material changes can give things weird textures. Unfortunately the decal/GUI work around doesn’t work.
Glare
Material Change
You changed it to Plastic, you gotta change it to fabric and again, slap blank white decals on it then recolor them to your liking.
There will be a tiny-tiny glow from the sun visible, but besides it being the best option right now it’s barely visible.