I have a Module Script, which I want to Load, using a Loadstring, or something, so I can update the Model for my Clients automatically, and they don’t have to do any work, sort of like how HD Admin, or Khols works; they automatically update, because it’s requiring a Module Script, but that module script is a Model.
Any Idea how I can do this? I’m trying to get the script that my Clients will put in their game, which will load the asset.
You can make a table using the players name’s and connect it to the require so when they join the game or put it in the game it will verify they are whitelisted to table and load the require. Could you also show a screenshot of what you are trying to do?
If a ModuleScript object is has its Name property set to ‘MainModule’ and is uploaded to Roblox as a model to your account, Scripts can use require with the uploaded model’s AssetId instead. This allows you to create private modules on your Roblox account!