How to rig bow and arrow to move with characters hands

i want it so that i can weld or use some kind of method so that the characters hands are connected to the front and back the the bow and it deforms / animates with the character’s hands. that way i’d only have to animate the character and the bow would follow. this will be r15 btw


HERE IS THE CHARACTER PULLING BACK THE BOW i have already tried weld contraints and they don’t work with skinned meshes, atleast the way i did it

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have you tried Motor6d? maybe works like animating Swords and stuff,

there is some tutorials around about this, but using normal welds will not help i’m quite sure

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no, i dont have much experience with motor6d but maybe i could try dat

i counldnt get it working but it said u can use RigidConstraints, which i still havent figured out how to use