How to transfer textures from Blender to Roblox studio correctly?

I am trying to transfer a texture from Blender to Roblox studio using Bike and Render (cycles), but when I want to transfer it to Roblox studio, it starts to “glitch” (black squares appear where the texture should be, or the texture does not “load” properly at all). Help me solve the problem.


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I don’t texture my blender models but I think you need to use UV editing.

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I’ve used it already…

Dont know what to do

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Which way are your applying the texture? Through the mesh’ built-in textureid or surfaceappearance?

Try using surfaceappearance as it follows the mesh’s UV map.

Otherwise you can create a materialvariant for that specific wood texture so it’s more universal and reuseable across multiple objects (won’t be according to the UV map but should be fine as long as the texture itself is seamless).

Ok, i will try that and say if it will work

Tried, and it didn’t really work

It is needed to make it go for some studs when making a texture, and it is getting placed badly

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I not if this will help you,

That is not what i need. Texture goes normal in blender, but doesnt work IN studio…

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Did you bake the texture? Send me the file, I’ll have a look.

No, the blend file. And make sure you pack in the textures by going to file → external → pack in resources

Here’s a resource which may be of use.

https://cdn.discordapp.com/attachments/984590742074818582/1295809411087995030/Crate.blend?ex=6710000e&is=670eae8e&hm=919e4bcb48ec8de743433758353097badc86e5bf2a24f379558ef05fa16d042d&

Yes but did you try using a surfaceappearance? and if that doesn’t work with the mesh’s textureid property?

If it works fine in Blender then it’s probably already uv mapped correctly.

  1. Yes, i did
  2. Yes, i tried it too

This is incorrect. Blender is procedurally generating the materials, dynamically mapping it onto the model. Roblox won’t do that.

See how the grey areas overlap the black areas? Your UV map is wrong.

Here’s what it looks like rebaked. See how the grey areas are covering only the texture, and no black?

Sorry if I was unclear, I meant if it’s correctly unwrapped inside Blender, importing in studio and then adding the image to a surface appearance (specifically these since it follows the mesh’s uvmap), it should work.

works fine when I imported it into studio.

You might be importing it incorrectly?
I also noticed you already have the same wood texture in your .blend file but without the black areas (Wood02_basecolor), why not just use that?