I am trying to transfer a texture from Blender to Roblox studio using Bike and Render (cycles), but when I want to transfer it to Roblox studio, it starts to “glitch” (black squares appear where the texture should be, or the texture does not “load” properly at all). Help me solve the problem.
Which way are your applying the texture? Through the mesh’ built-in textureid or surfaceappearance?
Try using surfaceappearance as it follows the mesh’s UV map.
Otherwise you can create a materialvariant for that specific wood texture so it’s more universal and reuseable across multiple objects (won’t be according to the UV map but should be fine as long as the texture itself is seamless).
Sorry if I was unclear, I meant if it’s correctly unwrapped inside Blender, importing in studio and then adding the image to a surface appearance (specifically these since it follows the mesh’s uvmap), it should work.
You might be importing it incorrectly?
I also noticed you already have the same wood texture in your .blend file but without the black areas (Wood02_basecolor), why not just use that?