I not if this will help you,
That is not what i need. Texture goes normal in blender, but doesnt work IN studio…
Did you bake the texture? Send me the file, I’ll have a look.
No, the blend file. And make sure you pack in the textures by going to file → external → pack in resources
Here’s a resource which may be of use.
Yes but did you try using a surfaceappearance? and if that doesn’t work with the mesh’s textureid property?
If it works fine in Blender then it’s probably already uv mapped correctly.
- Yes, i did
- Yes, i tried it too
This is incorrect. Blender is procedurally generating the materials, dynamically mapping it onto the model. Roblox won’t do that.
See how the grey areas overlap the black areas? Your UV map is wrong.
Here’s what it looks like rebaked. See how the grey areas are covering only the texture, and no black?
Sorry if I was unclear, I meant if it’s correctly unwrapped inside Blender, importing in studio and then adding the image to a surface appearance (specifically these since it follows the mesh’s uvmap), it should work.
works fine when I imported it into studio.
You might be importing it incorrectly?
I also noticed you already have the same wood texture in your .blend file but without the black areas (Wood02_basecolor), why not just use that?
oh, I think I know exactly what went wrong. It looks like you baked over your basecolor.
i have to questions
- how to import models to studio (like the best way)
- how to bake properly
In Blender: File > Export > OBJ (or FBX)
In Studio: Asset Manager > Bulk Import
How are you importing the image? (In Blender: Image > Save As, then import it and put into surfaceappearance)
Would it bother you to send a video of what you’re doing? Or otherwise more simply send a screenshot of your explorer/properties of the box.