i dont really know how to explain my issue so here is a drawing:
Basically if the part is rotated by 90 degrees, i want it to return the second size
i dont really know how to explain my issue so here is a drawing:
Can you guarantee that the rotations will always be multiples of 90 degrees on the X, Y, or Z axis?
For instance, if the part is rotated 45 degrees, what do you want the result to be? Or do you not care in that case?
im working on a placement system, you can only rotate by 90 degrees.
local function GetWorldSize(part)
local size = part.CFrame:VectorToWorldSpace(part.Size)
return Vector3.new(math.abs(size.X), math.abs(size.Y), math.abs(size.Z))
end
-- for example
local sizeInWorldSpace = GetWorldSize(workspace.Part)
Should work for this
Edit a year later: The above function only works if your part is rotated in 90-degree increments. For a version which works at arbitrary rotations at the cost of some speed, see this post.
yea that works. Thanks for the help!