I want to achieve making a Fishing rod bend like in Fishing Planet when theres something pulling on the line, I have no idea how to start.
I searched on the internet but have not found a clear answer. Any suggestions please?
I want to achieve making a Fishing rod bend like in Fishing Planet when theres something pulling on the line, I have no idea how to start.
I searched on the internet but have not found a clear answer. Any suggestions please?
Off the top of my head I can only think of using inverse kinematics to achieve this.
Also found this topic which might be useful:
Thank you for this, I’ll post some updates on how it’s going.
How would make the bezier curve move based on how much weight there is pulling on it?
I guess you’d want some sort of formula that takes in a number (weight) and positions the 3 points based off of that. Personally I have no idea how to do that since I’m not really a math guy.
Off the top of my head I’d say the higher the weight value the closer the 2 edge points are and obviously the middle point would be higher in that case as well.
I still can’t figure out how to get a fishing rod working with physics, mayby i should do something with bones? Do you have any ideas?
Does someone have any more ideas?