I want to make homing torpedoes that targets other players. Please tell me what is best to use/do. Here’s a video of how I want it to go like
Hello there Ariana, what an exciting project!
I’ll be answering your question assuming you have some basic knowledge about Programming & Lua.
Sadly this particular creation you’re looking to create is not simple at all, and requires a deep understanding of advanced algorithms and math.
Let’s go through step-by-step how your code would look like.
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Let’s say on a Key Press with the help of User Input Service, Instance multiple spheres with neon material along with a trail inside it.
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Create a Function moving each individual part in a Beizer Curve randomly upward from the player.
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Use Lerp to move the individual parts towards the Player.
Alternatively,
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Instance your parts just like step one on the first option, but make the parts massless.
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Move the parts towards the enemy with Roblox Physics with Vector Forces, instead of having to fiddle with advanced Beizer algorithms along with Lerp.
I understand if there seems to be no easy way for what you are trying to accomplish here,
In case you have never used anything of what I’ve linked, I suggest you read some documentation.
Here are some other Forum Topics and Guided Missiles, could spark some ideas - some might even have frameworks you can copy paste.
Best of luck,
GrenadeNade.
THANK YOU! I’ll try learning about Bezier curves.