Dont have much experience, but I do know normally world models and first person viewmodels are seperate like in tf2.
Have you looked at other world model resources to see how they do it? Such as realism, perhaps its the camera work and placement. Evade looks like its purely using world models.
the problem is I’m not using the character’s arms aren’t apart of the world model, so there’ll be two different arms if I go the approach that Realism did