So I built a kit for my new demo game, it is based on Regalis’s SCP-087-B horror game.
My goal is to have all my rooms, stairways, etc. be randomly generated without having to build several different maps and have a random function pick one.
If you put them objects in ReplicatedStorage or ServerStorage you could then via script :Clone() them and move the clone to wherever you wish on the workspace and lock them in place. It would just be a matter of finding the placement per object, per object it’s fitting to. Creating your own parameters for how many, direction, start and stop. A second wipe of items per object could even fill them randomly or change what was preset if anything.