Procedurally Generated Terrain is not Smooth
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4
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147
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November 10, 2024
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Procedural Planet Generator (CUSTOM TERRAIN AND DEFORMING) (V1.1.0)
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6
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697
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November 8, 2024
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Tips on making a procedural part-terrain generator
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1
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182
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October 5, 2024
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Connect part faces together?
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2
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110
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September 24, 2024
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Generating flat, random terrain around the player (like a minecraft superflat kinda)
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10
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214
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September 14, 2024
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Data Store usage and best way to store scaleable data
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14
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394
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August 19, 2024
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Procedural Room Generation
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1
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264
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July 26, 2024
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[Solved] My room generation has multiple bugs and I am stuck trying to fix them
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2
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455
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June 22, 2024
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Roblox game that contains every Roblox account/character that exists and ever will exist
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7
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21606
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June 13, 2024
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How would i go along making this generation better?
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1
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187
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June 1, 2024
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Open Source Procedural Tree Generation
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3
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1430
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May 8, 2024
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How do I make a world generation system with cities connected by paths?
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1
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440
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April 25, 2024
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SurgeNoise | Perlin Noise Module [Domain Warping, Infinite Dimensions]
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1
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1075
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March 30, 2024
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Biome Generation Algorithm with Independent Size and Rarity
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0
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263
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December 21, 2023
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Making something similar to /locate from MC
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0
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212
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September 9, 2023
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Need help with my chunk load and unload system
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0
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426
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August 31, 2023
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Creating flat spots for structures in infinite procedural terrain
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6
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482
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June 6, 2023
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Orientating a tree model to fit the generated terrain
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8
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739
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February 27, 2023
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Help with OpenSimplex 4D Noise banding
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7
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645
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February 19, 2023
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Procedural Generation Failing
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3
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480
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December 27, 2022
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How would I make procedurally generating rooms, staircases, and hallways?
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3
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1499
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December 10, 2022
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Procedurally generated city buildings
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6
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1569
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October 6, 2022
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3D Perlin Noise Tutorial
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0
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4535
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August 25, 2022
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How to make this "Chunk" code less sloppy and run faster?
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0
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609
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August 16, 2022
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Help with cave system!
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0
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591
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August 1, 2022
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Parallel Luau going very slowly
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5
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1152
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July 19, 2022
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Saving/loading chunks in a chunk-based game
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24
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2743
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July 17, 2022
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How would I have chunks generate in a square extending 150 studs from the HumanoidRootPart?
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1
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299
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April 19, 2022
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Just a little Island Terrain Generation I've been working on
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2
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504
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March 15, 2022
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How to make a procedurally-generate maze
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1
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1631
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February 8, 2022
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