ZVNE15Z
(49ER_EMPERYAN)
November 26, 2023, 12:55am
#1
How do i make a tripod with realistic inverse kinematics leg movement? let me show you a example off a guy’s video i found,
You can see the legs move realistically, I’ve tried looking for solutions but none of them i can understand at all, what i have for my setup is
100 parts of cylinders, each time getting smaller, that im planning to make move VIA ik physics (all together) to recreate the effect
Sure i do want ik, but ive noticed people have a issue where when the target part moves straight towards the starting part, it glitches out really bad.
Fizzitix
(Fizzy)
November 26, 2023, 1:00am
#2
I’m quite sure the realistic leg bending shown in the video is done with mesh deformation.
You’ll have to use Blender or a similar modeling program that supports bones to recreate this effect.
More on Mesh Deformation
ZVNE15Z
(49ER_EMPERYAN)
November 26, 2023, 1:03am
#3
Yeah, but i dont have the ability to make a mesh for that, so im using cylinders here. do you possibly know how to do the IK for something like this?
a19_9
(Nol)
November 26, 2023, 2:58am
#4
that looks animated, just get or make a rigged model like that and animate it
ZVNE15Z
(49ER_EMPERYAN)
November 26, 2023, 7:16am
#5
It’s not animated, its ik physics, as it says in the video, ik and controller improvements…
system
(system)
Closed
December 10, 2023, 7:16am
#6
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