But I couldn’t help it but worry about performance.
I already have in mind using the client for some of the more demanding logic, like footplanting, and different ragdoll animations depending on the scenarios, but the little testing I did gave no good results.
The system uses the SpringConstraint method to animate the ragdoll along with a fake copy of the character to better fit animations into different body scales.
But creating the springs from the client would not affect the ragdoll at all, making it sound impossible.
I was wondering if someone had any advice for this matter, any knowers?
Hey I don’t know if you’re still working on that script but how did you get such a smooth result? I don’t know what method your using and can’t find a good one. Mine is so glitchy https://gyazo.com/3e23a3d591854f1fb04ff883f864ea43
Ah this is kind of an old post, I am currently working on a different project so I can’t remember very well.
The animated character in the background plays animations, and spring constraints move the ragdolled character’s limbs to sorta match the animated one.
When in the ragdoll state, physic constraints created from the client just dont affect the ragdoll limbs.
It could be that perhaps I’m overthinking it, past experiences have made me a little scared of using RunService in the server.