I have made a terrain generator and I want it so when its under the certain point its water. I have got the base down but how would the part be terrain water? I have it as a part and ive looked for tutorials but as far as I know of theres nothing. If you can just help me that would be appreciated What ive done:
I reccomend you get the part to terrain plugin!
but it has to turn through script
Roblox already added this feature, enable it on Beta Features if is still there!
EDIT: Do you want to convert it into water after the Terrain has been generated?
They only work if your in the beta program.
Where would I do that? Like where do I turn it on?
okay so I cant do that i need to be a part of somthing
no no no not terrian editor again the parts change in script terrain editor wont work
whats it called? an this is to do in script
I think I found it terrain tools convert part to terrain
So you want to convert them to terrain after the terrain has been generated?
If so use: Terrain:FillBlock() for it.
but I still need to enable the beta terrain thing?
To use the code Terrain:FillBlock you don’t need it. Is for scripts, but if you prefer to do it with the Terrain Editor Tool, then enable the feature.
Try usng Terrain:FillBlock()
Here’s a small sample of code
local CFrameToFill = CFrame.new(0, 0, 0)
local WaterSize = Vector3.new(20, 20, 20)
game.Workspace.Terrain:FillBlock(CFrameToFill, WaterSize, Enum.Material.Water)
We also have an article made by Roblox explaining how to use it
Would there be any output error? Show me where you defined ‘part’
What is yPos? Are you sure that the code is running? You did not define a position for the part so it would instance at the game’s origin 0,0,0.