I know that you would do something like this:
game.Players.PlayerAdded:Connect(function(plr)
plr.Character -- idk
plr.LoadCharacter()
end)
I know that you would do something like this:
game.Players.PlayerAdded:Connect(function(plr)
plr.Character -- idk
plr.LoadCharacter()
end)
I made a Topic with making R15 Character Blocky but it should work to R6 too. Here are all the links:
Topic:
Solution:
I tried something like this but it doesn’t work, and no errors
game.Players.PlayerAdded:Connect(function(player)
local BodyParts = {
"LeftArm",
"LeftLeg",
"RightArm",
"RightLeg",
"Torso"
} -- These are the body part you want to make blocky
local HumanoidDesc = game:GetService("Players"):GetHumanoidDescriptionFromUserId(player.UserId)
for i, BodyPart in ipairs(BodyParts) do
HumanoidDesc[BodyPart] = 0
end
end)
You could just change the game default avatar option from Player Choice to R6 in the game settings
I did (30 charsssssssssssssssss)
Try this:
– Stop automatic spawning so it can be done in the “PlayerAdded” callback
game.Players.CharacterAutoLoads = false
local function onPlayerAdded(player)
– Create a HumanoidDescription
local humanoidDescription = Instance.new(“HumanoidDescription”)
humanoidDescription.HatAccessory = “2551510151,2535600138”
humanoidDescription.BodyTypeScale = 0.1
humanoidDescription.ClimbAnimation = 619521311
humanoidDescription.Face = 86487700
humanoidDescription.GraphicTShirt = 1711661
humanoidDescription.HeadColor = Color3.new(0, 1, 0)
– Spawn character with the HumanoidDescription
player:LoadCharacterWithHumanoidDescription(humanoidDescription)
end
– Connect “PlayerAdded” event to “onPlayerAdded()” function
game.Players.PlayerAdded:Connect(onPlayerAdded)
from this article:
Note: You will need to put this code into ServerScriptService.
Second Note: You will need to write Respawn code yourself (players won’t respawn using this code).