I’m working on a small project, and I would like to make my own vehicle chassis so I can extend it however I want/need. I’ve tried before using BodyForces however they didn’t work properly, didn’t allow me to turn and didn’t look, at all, real.
Yeah that stopped the flying, but it still doesn’t work properly. The entire chassis just goes in the direction, without turning at all. (I have the velocities in the wheels, so the velocity is attached to them)
Yea velocity only affects the velocity, not the orientation. Thats where BodyGyro comes in. You can use it to turn the vehicle in the direction you want.
Also I would recommend just putting both the BodyVelocity and the BodyGyro into the main part of the chassis, rather than the wheels. There’s no reason to have one in each wheel.
I hear the big craze around creating vehicle chassis is using constraint objects? How, I haven’t a clue. Something to do with motors and whatever. Point is, the first thing you’re going to want to have somewhere is a force to make the car move in the first place.
BodyVelocity objects are BodyForces, that’s what I meant to say.
Either way, the creation of custom chassis does require scripting - I’m sure that’s obvious. How are you looking to construct your chassis, to begin with? Are you looking at constraints or something else?
That’s your hierarchy, but that doesn’t really answer my question. It tells me the setup of your chassis, but not how you want to accomplish the creation of a custom chassis.
What is unclear about my post? How do you want to create your chassis? With constraints, or with motors, or what? I thought I was explicit about what I was trying to ask.
I would suggest that you take a look at some already-created chassis to get an idea of what’s involved in the creation of one first. As I mentioned earlier, constraints would be really nice for the creation of chassis and seem to be a personal favourite as of late.