The title is pretty self explanatory. This is what I have so far.
The particles don’t look that good, it only works when you land multiple times and it’s not really locked to the camera.
Here is my script:
local Character = game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()
local cloud = game.ReplicatedStorage.Cloud:Clone() -- the particles
cloud.Parent = Character:WaitForChild("Head")
cloud.Enabled = false
Humanoid.StateChanged:Connect(function(old, new)
if new == Enum.HumanoidStateType.Landed then
wait(.025)
cloud.Enabled = true
wait(.15)
cloud.Enabled = false
end
end)
Thanks,
Dragon