How would you make pathfinding work with Collision Groups?

As shown by this engine bug here…

Pathfinding doesn’t seem to play so well with collision groups. I even tried a pathfinding module known as SimplePath but it still doesn’t work.

Is there any workarounds to this???

you could use PathfindingModifiers to ignore a certain part with “PassThrough” but it won’t support multiple collision groups

you could set a high weight for your pathfinding Id to stop other npcs from passing through though…