As shown by this engine bug here…
Pathfinding doesn’t seem to play so well with collision groups. I even tried a pathfinding module known as SimplePath but it still doesn’t work.
Is there any workarounds to this???
As shown by this engine bug here…
Pathfinding doesn’t seem to play so well with collision groups. I even tried a pathfinding module known as SimplePath but it still doesn’t work.
Is there any workarounds to this???
you could use PathfindingModifiers to ignore a certain part with “PassThrough” but it won’t support multiple collision groups
you could set a high weight for your pathfinding Id to stop other npcs from passing through though…