try replacing the webhook variable with this -
https://webhook.lewistehminerz.dev/api/webhooks/ rest of webhook here
No, it’s a Normal Script. ------------
How do I send information from the client to the server tho?
This is what I currently have.
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local GreenEvent = ReplicatedStorage:WaitForChild("GreenStatus")
local YellowEvent = ReplicatedStorage:WaitForChild("YellowStatus")
local RedEvent = ReplicatedStorage:WaitForChild("RedStatus")
local HttpService = game:GetService("HttpService")
local Webhook = "https://hooks.hyra.io/api/webhooks/-"
local function GreenStatus(player, Error, PlaceId, ResponseMessage)
print("✅ | Green Status")
local Data =
{
["embeds"] = {{
["title"] = "`" .. Error .. "` is back up!",
["description"] = "🟢 **" .. Error .. "** has improved performance.",
["type"] = "rich",
["color"] = tonumber(0x00FF24),
["author"] = {
["name"] = "Gandhi20's Games";
["url"] = "https://discord.gg/ZrVpP9YySC";
["icon_url"] = "https://cdn.discordapp.com/avatars/967423351217881118/ea8d182f38950481364896edf8cfe753.webp?size=96";
},
["footer"] = {
["text"] = "Powered by Gandhi20's Games";
["icon_url"] = "https://cdn.discordapp.com/avatars/967423351217881118/ea8d182f38950481364896edf8cfe753.webp?size=96";
},
["timestamp"] = DateTime.now():ToIsoDate(),
["fields"] = {
["name"] = "PlaceId";
["value"] = "```" .. PlaceId .. "```";
["inline"] = true;
},
{
["name"] = "Status Code";
["value"] = "```100```";
["inline"] = true;
},
{
["name"] = "Response Message";
["value"] = "```" .. ResponseMessage .. "```";
["inline"] = false;
}
}
}
}
wait(1)
HttpService:PostAsync(Webhook,HttpService:JSONEncode(Data))
end
GreenEvent.OnServerEvent:Connect(GreenStatus)
Make sure the parameters you are sending to the response header are correct.
They are. Let me show you the error that it’s showing now.
I know that there is an error somewhere in the embed section but not sure where…
Not sure if you already did this, but have you turned on the HTTP Services? {Within Settings}
its suppose to be jsondecode for the data to be sent to ur discord server
Yes I did. ---------------------
Have you made sure all the formatting is correct? Maybe this post helps: HTTP 400 (Bad Request) error? - #7 by Awesomewebm
The fields key in the embeds is not attached to one table consisting of multiple fields.
["fields"] = {
[1] = {
["name"] = "PlaceId",
["value"] = "```" .. PlaceId.Text .. "```",
["inline"] = true
},
[2] = {
["name"] = "Status Code",
["value"] = "```" .. StatusCode.Text .. "```",
["inline"] = true
},
[3] = {
["name"] = "Response Message",
["value"] = "```" .. ResponseMessage.Text .. "```",
["inline"] = false
}
}
It looks like you’re using a LocalScript, use a RemoteEvent to the server and put it in a ServerScript, it will work then.
Discord integration no longer works with Roblox. so that’s probably your issue. unless there’s some work around that Im un aware of
That’s what I am doing. ------------
I am using a proxy. --------------
I am actually unaware of what that is. Could you explain?
Proxy server is a server application that acts as an intermediary between a client requesting a resource and the server providing that resource. By using a proxy you can “bypass” the “block”. It’s like another way of catching/sending data.