Currently, I am trying to create a place using :CreatePlaceAsync()
which seems to continue to result in the same error.
I’ve already asked to multiple Discord Servers and friends about this issue, but I haven’t got back any solutions.
After enabling ‘Allow this place to be copied as a template using the Create Place API in your game.’ and ‘Allow this place to be updated using the Save Place API in your game.’
It returns the error Game:CreatePlace received and error: HTTP 500 (CreatePlaceConfiguration).local success, placeIdToSend = pcall(assetService.CreatePlaceAsync, assetService, "Test", 4671735356, "Part of Warrior Legends Simulator")
if not success then
warn(placeIdToSend)
else
print(placeIdToSend)
end
The code is inside the start place of a game that is part of a group, which is trying to copy 4671735356
which is another place inside the same game. Both places have the Create Place Api and Save Place Api enabled.