I appreciate your input. However, it seems you may have overlooked/ignored the main point of my message. The issue at hand is not solely about the taxes themselves, but rather the misleading information provided regarding the expected earnings after tax deductions. This discrepancy is what I am concerned about.
The way Roblox calculates the 30% fee is to take 70% of the item price and drop the decimal point with no rounding (not sure why) and use that for the earned. So something sold for 1 Robux means 0 for the seller. It’s odd though because the website normally shows that earnings as 0 Robux, but from your screenshot, the calculation is showing 1 earned instead. As far as I can remember, it’s always taken at least a 2 robux item to earn 1 robux. A 1 robux item is basically giving Roblox free money.
I know they do this to avoid exploiting the math to avoid paying Roblox any fee.
I don’t think people are reading this post. It’s not about the fee, it’s about the fact that roblox wrongly displays how much robux you are earning.
But, the problem is that it shows in “Creator earnings (70%)”, that the creator will still earn one robuk, when instead it should show zero robux.
Actually, changing it to 0 still counts as a scam, since many people have sold items for 1 robux, and didn’t get the promised amount, the actual fix for this is to make it give out 1 robux aswell as compensate the users effected, again this is suable, any developer can take it to court!
I still believe the flaw is the website and internal to Roblox. A 1 robux item never pays the creator. The minimum should be 2. If a 1 robux item paid the creator 1 robux, you could sell an unlimited number and never pay the Roblox tax. If Roblox made the robux work with decimal precesion and round when needed, then a 1 robux item would work as intended. Until they change that, it’s a website bug.
A simple fix would be allowing decimals to be used in Robux
how is this a huge flaw? also you realize this will just get ignored because it doesnt follow the bug report format
I’ve seen this before. I’ve heard from a lot pof people that 1 robux gets you nothing. I think that the dashboard rounds it but the pending robux floors it instead.
This is possibly the worst idea i have ever seen on any forum ever
Thanks for the non-existant argumentation. If it’s the worst possible idea ever then why do countries have cents?
Unlike you, I will argumentate on why decimals (or “cents”) are needed in Robux: The issue OP has would happen with any quantity actually. Take, for example, an item that is priced at 101 robux. The seller would receive either 70 or 71 robux (I forgot if it’s floored or rounded), when in reality it’s 70,7, and that is a huge flaw because, after a lot of sales, there’s basically free robux for either Roblox or the seller.
I do think using decimals behind the scenes isn’t a bad idea, but I could see it being difficult for roblox to implement if it isn’t already working this way.
Albeit, I wouldn’t be surprised if it is working this way already, but that it’s just being rounded when shown to us. And this issue of showing the wrong amount would still persist.
I can see many reasons why roblox wouldn’t want to display the decimal amount to players. Gets messy quick.
I’ve always thought that. But I don’t know if this bug report has tested it multiple times to see so.
A US dollar, for example, has more value than a singular robuck. A fraction of a robuck would be completely worthless. Not to mention the extra unnecessary complexity adding decimals could create
A lot of countries that have poor value on their coin also utilise cents.
what part of the topic is not following the bug-report format?
This bug is the result of a rounding error and has now been fixed. Thanks for bringing our attention to it and feel free to reach out with any more problems you discover.
Thanks! I have 2 more problems, one of them is Roblox scamming me and probably other devs, linked here:
Issue with Immersive Ads - Scamming Game Creators.
second one being that anyone is an admin! yeah thats right, using the power of “Report” button you can get anyone banned on voice chat no matter what they have said, linked here:
Huge Voice Chat moderation issue.
Thanks @sombolian sorry to hear you’re having trouble with immersive ads since I have personally worked on that feature in the recent past. I’ve forwarded your bug reports to engineers on both teams concerned.