Is this the same bug that is causing textures to be deformed when applied to a mesh inside a Humanoid model, too?
Example
Without Humanoid:
With Humanoid:
Is this the same bug that is causing textures to be deformed when applied to a mesh inside a Humanoid model, too?
Without Humanoid:
With Humanoid:
From what I have heard applying a texture to a mesh should actually fix the issue?
I’m not sure about that, the meshes with textures should work fine inside the humanoid.
This is happening to my friend aswell, here you can see a planes’ cargo door with a texture applied (Obviously it’s a meshpart), the textures’ lighting gets glitched when you add a humanoid to it:
Still not Fixed I guess