Humanoid causes serious mesh deformation issues

Is this the same bug that is causing textures to be deformed when applied to a mesh inside a Humanoid model, too?

Example

Without Humanoid:
image
With Humanoid:
image

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From what I have heard applying a texture to a mesh should actually fix the issue?

I’m not sure about that, the meshes with textures should work fine inside the humanoid.

This is happening to my friend aswell, here you can see a planes’ cargo door with a texture applied (Obviously it’s a meshpart), the textures’ lighting gets glitched when you add a humanoid to it:

Picture

All the other issues with the mesh deformation are on it aswell:

Still not Fixed I guess :neutral_face:

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