So I’ve been creating some morphs for a 2.0 package. It was all going fine until quite recently, actually. Other morphs didn’t have the same issue, though the previous morphs were a lot simpler than this.
I’m certain that it isn’t an issue with the mesh’s normals.
The left model is with a humanoid. The right is without.
Any ideas what this issue could be?
I’m worried I may not be able to create the game I was hoping to create. Either way, I’d like to know if this issue can be resolved so I know whether to continue spending time on it.