Humanoid causes serious mesh deformation issues

#1

So I’ve been creating some morphs for a 2.0 package. It was all going fine until quite recently, actually. Other morphs didn’t have the same issue, though the previous morphs were a lot simpler than this.

I’m certain that it isn’t an issue with the mesh’s normals.

The left model is with a humanoid. The right is without.

With humanoid

Without
image

Any ideas what this issue could be?
I’m worried I may not be able to create the game I was hoping to create. Either way, I’d like to know if this issue can be resolved so I know whether to continue spending time on it.

Thanks :slight_smile:

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#2

Can you share the affected model?

#4

Im pretty sure hes asking him to send him the models in a file.

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#5

I would be happy to share the model with you privately :slight_smile:

1 Like
#6

I had a similar issue today with putting armor models within my humanoid.

#7

They’re working on a fix at the moment :slight_smile:

4 Likes