Humanoid causes serious mesh deformation issues


So I’ve been creating some morphs for a 2.0 package. It was all going fine until quite recently, actually. Other morphs didn’t have the same issue, though the previous morphs were a lot simpler than this.

I’m certain that it isn’t an issue with the mesh’s normals.

The left model is with a humanoid. The right is without.

With humanoid


Any ideas what this issue could be?
I’m worried I may not be able to create the game I was hoping to create. Either way, I’d like to know if this issue can be resolved so I know whether to continue spending time on it.

Thanks :slight_smile:

Why is my mesh changing shape when I make its parent a character model?
Weird mesh quality after hitting play?
Why is my 3D model being disoriented when it is parented to the character?
Levels of Detail for Mesh Parts

Can you share the affected model?


Im pretty sure hes asking him to send him the models in a file.


I would be happy to share the model with you privately :slight_smile:

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I had a similar issue today with putting armor models within my humanoid.


They’re working on a fix at the moment :slight_smile: