Humanoid Rotate Speed

Humanoids have forever had a very inconsistent rotation speed which depends on the amount of parts in the model, which seems…well…inconsistent.

Could we get a rotation speed property? Some of my more detailed humanoids can barely move so it would help a lot!

I don’t think the speed is what’s concerning, I think it’s the force. The force is sometimes too great for things like mouselock, while not nearly enough for players that have lots of things welded onto them.

I’d rather have something which automatically has the force adjusted to whatever fits best, as long as autorotate is not enabled.