Humanoid::ApplyDescription() Some requested assets were not available

Reproduction Steps
We are experiencing an avatar related bug which only affects body bundles. Starting 5/29, the avatar body bundles won’t get their heads and hats displayed properly. As a result, placeholder heads are showing. The error occurs when invoking Humanoid::ApplyDescription. It says “Humanoid::ApplyDescription() Some requested assets were not available”.

Expected Behavior
Heads and hats displayed properly for avatar body bundles.

Actual Behavior

Workaround
No

Issue Area: Engine
Issue Type: Display
Impact: Very High
Frequency: Constantly

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Thanks for the report! We’ve filed a ticket to our internal database and we’ll follow up when we have an update for you.

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This is most likely due to the fact that HumanoidDescription will look for a MeshPart Head/Accessory when the MeshParts Heads & Accessories enum is set to “Default” or “Enabled”. Since your assets do not have a MeshPart equivalent (since they are model ids), this will fail.

As a workaround for your issue, you could set the “MeshPartHeadsAndAccessories” property in Worksapce to “Disabled” and republish your game.

Please follow this thread for the recent change that we had announced - this is the most likely reason for the failure you are seeing. Action Required: MeshPart Heads & Accessories (May 27th) - #111 by Osyris

Meanwhile, we are working on a solution to address use of model ids in the HumanoidDescription.

fyi @Osyris

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