Reproduction Steps
We are experiencing an avatar related bug which only affects body bundles. Starting 5/29, the avatar body bundles won’t get their heads and hats displayed properly. As a result, placeholder heads are showing. The error occurs when invoking Humanoid::ApplyDescription. It says “Humanoid::ApplyDescription() Some requested assets were not available”.
Expected Behavior
Heads and hats displayed properly for avatar body bundles.
This is most likely due to the fact that HumanoidDescription will look for a MeshPart Head/Accessory when the MeshParts Heads & Accessories enum is set to “Default” or “Enabled”. Since your assets do not have a MeshPart equivalent (since they are model ids), this will fail.
As a workaround for your issue, you could set the “MeshPartHeadsAndAccessories” property in Worksapce to “Disabled” and republish your game.