nice ragdoll demo whoever record this
Great feature, smoother performance and easier to manage rag doll scripts. Canât wait to use this in one of my projects. The comedic flopping effect is also a welcomed bonus.
Just add a wait(5) and :LoadCharacter()
This is the obvious solution. I mean I would personally do wait(game:GetService(âPlayersâ).RespawnTime) but whatever. I guess my question was why does it break re-spawning in the first place.
It seems like Humanoid :MoveTo() continues to function still, however it just sorta walks on its back and doesnât move much other than flail around⌠fix?
Looks like itâs time to bind a function to detect a Humanoid.Died event.
This looks like a fun feature, I will probably not use it but I imagine itâs used to replace those free model ragdoll scripts.
Definitely a helpful property. I plan to make great use of this!
I think a benefit nobody else has mentioned so far is death animations - Now that the joints arenât broken, we can make animations that occur on player death which can make stuff a lot more believable in the long run without requiring extremely complex scripting to emulate death with a fake humanoid and custom status handlers.
As was prophecied by the ancients!
We can now run animations on death because of this feature! Thank you!
I just made a discovery of this feature:
If you disable BreakJointsOnDeath
, and zoom into first person and face anywhere. Your character will face wherever your camera is facing at.
Protip: Change the camera zoom to 3rd person directly after death and restrict zooming to first person, until respawn.
An easier trick is to turn Humanoid.AutoRotate
to false
I know everyone else is saying this too but I have one word:
Finally.
Awesome! Now the next thing we need are unbreakable joints
After some testing in studio, it seems that anchoring the HumanoidRootPart is what is preventing spawning, so I just removed this line and it seems to work fine:
character.HumanoidRootPart.Anchored = true
(Iâm really not sure why anchoring HRP makes spawning not happen ÂŻ\ _ (ă)_/ÂŻ )
Very useful! Love this feature
Fun!
Probably something to do with :SetPrimaryPartCFrame and stuff (Honestly thatâs the most random feature ever)
Nice! Now itâs time to code up a module for ragdolls been waiting a while for this!
Now I will actually try to do a ragdoll feature in my game
update: donât know what game I was talking about but I never even tried