[SOLVED] Could we NOT breakjoints on death?

It disables all easy ways of adding a death animation.
Maybe move the breakjoints part into your standard animation script or something?
Maybe make humanoid.BreakJointsOnDeath value?

Just don’t force breakjoints because it makes death animations… useless…

game:service("Players").PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function(char) char:WaitForChild("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Dead, false) end) end)

Oh, the wonders of SetStateEnabled :smiley:

[quote] game:service("Players").PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function(char) char:WaitForChild("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Dead, false) end) end)

Oh, the wonders of SetStateEnabled :smiley: [/quote]

It’s enabled now? :open_mouth:

@As8D That’s pretty cool, didn’t know you could do that.

I usually make a custom health thingy.

[quote] game:service("Players").PlayerAdded:connect(function(plr) plr.CharacterAdded:connect(function(char) char:WaitForChild("Humanoid"):SetStateEnabled(Enum.HumanoidStateType.Dead, false) end) end)

Oh, the wonders of SetStateEnabled :smiley: [/quote]

That is nothing short of amazing XD