Anyways, after taking a look inside of what this folder contains and how it operates I completely agree with its removal. Its existence seems redundant and it’s a good thing that this clutter is being disposed of
Slightly related issue - will you be bringing back the ability to test in R6 without publishing to Roblox? Currently, loading an R6 character model into the StarterCharacter is very cumbersome and not a very good solution.
14:00:45.522 The current identity (4) cannot GameSettingsAvatar (lacking permission 5) - Edit
14:00:45.522 Stack Begin - Studio
14:00:45.522 Script 'game.StarterPlayer.GameSettingsAvatar = Enum.GameAvatarType.R6', Line 1 - Studio
14:00:45.522 Stack End - Studio
This can be done by saving to .rbxlx, going inside, and changing <token name="GameSettingsAvatar">1</token> to <token name="GameSettingsAvatar">0</token>.
it will not be in the hierarchy anymore. you won’t be able to use it anymore. what do you use it for? Please let me know if this change will break any games you have in a way that you can’t fix
honestly ive seen this folder in play testing when i was looking for a way to make custom animations (already figured it out so no worries), but i never knew the purpose of this folder at all lol
I don’t even know if HumanoidDefaultAssets folder even existed up until this topic. This is a good update because developers won’t depend it on the future which could cause even bigger problems in the long run.
This topic seems rather unclear…
Do you mean that the default Starter folders, such as StarterCharacter, Humanoid, and whatever else is available is to be removed?
If so, I highly disagree with this update, I use these to quickly prototype character assets and settings and load default data.
What tools are suggested to replicate this functionality?
Ah, thanks for the clarification.
Yeah, didn’t know this existed. Does anyone know why it was introduced? I don’t recall an announcement, less this is a legacy thing?
Is it possible to have gain an option to disable the creation of default scripts and assets in StarterPlayer so that developers don’t have to overwrite them explicitly