Humanoid:GetPropertyChangedSignal("FloorMaterial") is broken

Greetings, today I noticed that :GetPropertyChangedSignal("FloorMaterial") is not working properly, here’s an explanation
:GetPropertyChangedSignal("FloorMaterial") will be fired only when the player’s character spawns, if the player has changed FloorMaterial, :GetPropertydChangeSignal("FloorMaterial") won’t be fired, however FloorMaterial will be changed.

A simple repro file:
Repro place.rbxl (52.5 KB)
I would also like to clarify that if :GetPropertydChangeSignal("FloorMaterial") is called on the client and on the local player, the behavior will be as expected, but on any other player, the behavior will be like the server.

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Thanks for the report! We’ll follow up when we have an update for you.

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Bumping this post because it’s been 3 months since it was posted and no engineer responded to it yet.

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