Greetings, today I noticed that :GetPropertyChangedSignal("FloorMaterial")
is not working properly, here’s an explanation
:GetPropertyChangedSignal("FloorMaterial")
will be fired only when the player’s character spawns, if the player has changed FloorMaterial
, :GetPropertydChangeSignal("FloorMaterial")
won’t be fired, however FloorMaterial
will be changed.
A simple repro file:
Repro place.rbxl (52.5 KB)
I would also like to clarify that if :GetPropertydChangeSignal("FloorMaterial")
is called on the client and on the local player, the behavior will be as expected, but on any other player, the behavior will be like the server.