Humanoid:GetPropertyChangedSignal("FloorMaterial") is broken

Greetings, today I noticed that :GetPropertyChangedSignal("FloorMaterial") is not working properly, here’s an explanation
:GetPropertyChangedSignal("FloorMaterial") will be fired only when the player’s character spawns, if the player has changed FloorMaterial, :GetPropertydChangeSignal("FloorMaterial") won’t be fired, however FloorMaterial will be changed.

A simple repro file:
Repro place.rbxl (52.5 KB)
I would also like to clarify that if :GetPropertydChangeSignal("FloorMaterial") is called on the client and on the local player, the behavior will be as expected, but on any other player, the behavior will be like the server.

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Thanks for the report! We’ll follow up when we have an update for you.

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Bumping this post because it’s been 3 months since it was posted and no engineer responded to it yet.

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Bumping again because I’d really like this to be fixed.

The fix is currently pending since last week’s (628) patch notes, hopefully it goes live soon

The fix is actually pending since release 627 so two weeks ago not one. I hope it goes live soon, since we waited too long for a fix to be made, and are now waiting for the fix to roll out. I hope we won’t wait too much for this.

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Ironically enough there was a bug with release notes duplicating. But I really do hope a fix roles out.

Sorry for the lack of updates here, folks. I fixed this and it should be live soon!

-:skull:

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Thanks! I’ll mark this as a solution :+1:

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Is the fix currently live? The issue is still not fixed for me. It also still affects @DevKronik’s Promidius Games Granny game.

Update:-

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This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.

The fix is now live! Thank you

-:skull:

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