Let’s say you have a script to flip yourself upside down and walk on ceilings. Everything seems fine, except that your name tag is now below your head to other players.This is because your name tag is going up about 1 stud, but since you’re upside down it goes in the wrong direction. Having a NameOffset property would let you change where the player’s nametag is, default being 0, 1, 0.
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Bump.
Is there a reason it just shouldn’t be local instead of global (current)? I would think names should always appear above (relative) the head, and NameOffset probably wouldn’t be used for anything except emulating this.
that’ll make it hard to read the name when, for example, you’re swimming. or falling over. or fling. etc.
god knows how much you flop around in water.
at least when its always globally upright you can read it properly. if local spaced offset wants to be a thing then they can just transform global space coords into local space, this (local spaced offset) i think has less use cases than always being global space as a result.
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