Humanoids casting odd shadows on meshes

So I just finished my witch/wizard hat mesh and decided to put it on a dummy to see how it looks. Turns out the shadows start acting weird:

Removing the humanoids reveal that they cause this behaviour:

This happens regardless of whether the mesh has a TextureID or not. I think it has something to do with the unique shadows models with a humanoid cast. Here’s the repro place (meshes and texture might still be pending):

MeshShadowRepro.rbxl (14.6 KB)

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mesh parts or special mesh?

This happens with any humanoid shadows being cast on near objects.

If you parent the hat to the humanoid’s parent it’ll be fine

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Happens with both

Oh, alright. I’m not sure if I should mark this as the solution though, as it still seems like odd behaviour.

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Well, it’s character shadows. If it’s part of the outfit, you want it inside the character - the hat comes part of the character’s shadow. As of so, the fix makes the system as intended - but certainly, the bug with shadows going odd for close objects still remains, nonetheless.

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It also does it on UnionOperations…

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Sorry to necropost.
But 7 years and this still hasn’t been fixed in Compatibility? :confused: