March 2, 2016, 11:47pm
Is anyone else getting this? I joined a Server of mine, and after about a minute, all humanoids just froze.
However, if a humanoid resets or is created after me, they work fine.
I’m on a Mac.
Here, is after a couple of people on the Ice reset:
it’s the same bug as this thread, which was in 2014
On Mac computers there is a bug with possible the physics, such that when a mac user joins any game, between 0-3 minutes, all non anchored part will freeze in place. The only way for the player to see moving parts is if the part was added after the player joined the game.
ex. 5 players are in a game already.
A mac user joins the server.
30 seconds go by.
Another user joins the game.
Then about 2 minutes after the mac user joined, all moving objects become frozen (players, NPC, non anchored …
March 3, 2016, 1:22am
Have you been able to find a consistent repro?
It’s because of how cold it is in there.
March 3, 2016, 1:39am
well it seems to occur when I join a server with like 10+ people. I’m in a server now with only 3 people, and it hasn’t happened yet. But it did happen twice in a row in a server with 10+ people.
March 3, 2016, 2:26am
I flipped a switch on something to do with interpolation timestamps. Let me know if you stop being able to repro this on bigger servers.
March 3, 2016, 2:47am
I don’t think it’s occurring anymore. If it helps, it seems like it’s a rendering issue, as the collisions physics are still correct for the humanoids, just the updating render position of the character seems to be broken. Changing the CFrames of Welds/Motor6D on the character still render correctly (i.e. animations).
March 3, 2016, 2:52am
Interpolation is rendering only for now, so that would make sense if these two were related.