Humanoids frozen until they jump

Whenever I spawn in I am frozen at the spawn location, rendering me unable to move. Movers such as LinearVelocity also do not change this effect, the player stays stuck in place. It is only after I jump, enable platform stand or sit which then allows me to start moving. I’ve been experiencing this problem since September 6th (I believe Studio version 0.641.2.6410741).

I am currently on Roblox Studio version 0.642.0.6420636 and this problem is still yet to be resolved.
OS: Windows 11 23H2 22631.4112
CPU: AMD Ryzen 5 5600X 6-Core @ 3.70 GHz
GPU: Nvidia RTX 3070
RAM: 32.0 GB

Example:

Expected behavior

Humanoids should be able to move without having to jump first.

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This is just an acknowledgment announcement!

We’ve filed a ticket into our internal database for this issue, and will come back as soon as we have updates!

Thanks for flagging!

2 Likes

I don’t think bumping this will do much, but I’m still experiencing this & it has really slowed down my testing experience within Studio. Really hope this can get fixed soon.

This bug is still happening even on the latest version of studio for me.

Have some things to add:

  • If there’s no spawn location instance in the game - i.e. just falling from the sky on to the map - this bug does not occur.
  • You cannot sit on vehicle seats or regular seats, even after jumping and being able to move again.

(if anyone can move this under studio bugs that would be much appreciated too! :sweat: this is not an engine bug, it only happens in studio!)

None of my unanchored parts seem to be affected by physics, but I am sure this was the case since this started happening. :slightly_frowning_face:

So I found a fix to this :sweat_smile: I had PhysicsEnvironmentalThrottle set to Always - changing it to DefaultAuto stopped the problems I was experiencing. I don’t remember changing it before the bug occurred and unsure if this functionality is even a bug. If it isn’t a bug, sorry for all this :sob: