Hello, Fellow Robloxians! As you may know, DLS Shaders are the fastest-growing graphic setters on the platform! My group and I (Cybercity) have made a new, mortified version of DLS Shaders to celebrate this, And we are calling it (H)DLS+. While the name might sound corny (we know), the graphics are anything but! Whereas DLS is based on standard video game shaders, (H)DLS is based on real-life images provided by over 300+ devs! “What is it?”
Cybercity’s hyper-real graphic setters, or DLS, is a free-to-use model you can use whenever!
Yes, There is an experience where you can test the new (H)DLS Shaders, or you can buy and try them yourself. This package only affects light presents and the appearance of experiences, Meaning DLS should not impact game performance. If there is an impact on game performance, don’t hesitate to contact Cybercity or me if it’s not the platform you are running it on.
I market the model as a “lighting setter” and “shaders” with the second word just being more gimmicky to say. When I said the fastest growing, I am referring to the fact the original DLS has 4,000+ sales, with most sales going to the most popular showcase games on Roblox. As for the sound, it’s called when the script is activated and can be disabled.
OutdoorAmbient is your Shadow colour. Shadows are usually blue! even if its a very dark blue, it’s most of the time, blue.
ColorShift_Top is your sunlight colour! Go with a little orange.
Just having these two be orange and blue compliments eachother really well.
And dont be shy to turn the brightness up! (unless its overcast or a gloomy environment)
But to make it pop you’re going to want a ColorCorrection and Bloom, bloom isn’t necessary.
Yes white glows in the sun! My neighbours house is all white and it hurts my eyes to look at when I wake up and look across the street.
You Need ColorCorrection to give life to your lighting for its contrast otherwise it looks gloomy and… grey.
But do note that if you change your ColorCorrection settings then you’ll almost definitely need to change your bloom settings again.
But hey, I’m glad you included a lens flare and motion blur instead of only lighting settings, which already makes this model a LOT better than most, and it’s lighting wasn’t bad at all compared to other ones i’ve seen
Alot of digital artists when making outdoor art, will add a multiplier layer on the top as the shadows and use dark desaturated blue for the shadows.
Indoor shadows are black
Simple google search
“The apparent blueness of outdoor shadows has two main causes: the illumination of the shadows by blue skylight and the enhancement of the perception of blue by simultaneous color contrast. Other physiological mechanisms, such as brightness contrast and afterimages, can also affect the perception of a shadow’s blueness.”
How well would this work in VR? Roblox VR kinda has meh performance and I’m wondering if it also makes it realistic on there while also boosting performance.