I am looking for help to solve these doubts

Hi, I hope this is the right place on the forum to express my next questions, I really appreciate if you can help me,

recently I know roblox and its community, and it seems to me a place where interesting things can be achieved, so I decided to want to invest my capital in the development of a game, but while I was navigating the developer market I had several doubts which I cannot answer on my own, which are:

  1. What types of developers should I hire to create a game with a solid base? , I have noticed that there are several types, going from those who write code to those who design interface, I have no idea which are necessary to start my development

  2. What prices are just to pay developers an hour (this is more referential than anything else, and then something must be specified)

  3. Is there any way to avoid being scammed? and I have seen issues of contracts but I don’t know their legality

  4. If I hire more than one developer, how do they put everything together after finishing the individual work?

  5. How much is an acceptable budget for the development of a basic game but with solid bases? (In USD please)

that for now would be the basic thing that slows me from being able to start my project, again thanks for reading the post that I know a little long.

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Well, the first thing you need is a builder then a coder you need both to start a game really so get both and not just one.

Well, for a Hour is like 500 robux am say that’s what I would be pay people for a hour, but if they do a very good job and you like it a lot 700 robux . Note You really can’t make a game in like a hour that puts to much on the developer.

Well, if you mean for them to make the game just watch them build or wait until they are done and then pay them and if you don’t like it or if it’s half made don’t pay them and deleting everything and tell them that it’s not good. It’s also good to find some people that you trust to help you make the game.

That’s up to you need to have a plan on what base game you want and make sure everyone has a job.

$10-20 that seems fair.

I hope this helped.

Thank you in advance for your answer,

Only with those enough?
I mean, for the whole game (from 0)

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Are these prices expressed in robux?

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Yes, but just make sure you tell them what you are going to pay them.

Yes, those are in robux I will edit it.

My budget varies depending on how complex I want the game, I don’t expect it to be an hour of development, but maybe a week, maybe 2

but thanks for the clarification

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some big bigos questions right there :

1)

everyone set their value by selling their “Pro” domain, so, in general, you won’t meet a developer that is paid for multi-task, except if either the pay is decent or the project isn’t heavy overall.

2)

i don’t suggest pay by hours, the time it takes for making a asset varies extremely alot here (due that almost no one is certified creator or the sort), which can easily make it not worth the money, Your best option here is to pay according to results you get, ideally, you set a minimal and maximal range for a specific order.

3)

Not really, Best way to protect your project might be to have a minimum of people having full access to the game, a Map creator doesn’t need to see the codes, for example.

4)

Obviously, their autonomous & teamwork depend off their past experiences, in general, you’ll need to act as a Manager and have a minimum knowledge in how everything works out & able to edit/assemble the creations together, if you can’t, let’s hope someone else will be able to.

5)

Hard to answer, but you might get slightly the idea if you look on Recruitment - Developer Forum | Roblox

Because you’ll attrack more potentials with more funds,
but i’d say that the standard might be in the 400$
What you will have difficulty in looking will be Programmer, because that’s literally the only job you cannot start a project without.
and UI Design/Animator are also a bit difficult, you don’t need to recruit them if you’re short in funds since they are the additional/cosmetics type, your game can have a success without them if the game is really enjoyable by it’s gameplay alone.

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thanks for answering,

with respect to this point (4)
It means that without some prior knowledge I will not be able to join the work of the developers?

You will no one said you can’t just make a house and your a dev it really does not take that much skill into being a builder or a coder just have a base knowing of what your doing.

I’ve worked on tons of games. Here’s my two cents:

  1. What types of developers should I hire to create a game with a solid base?

This question is broad and vague. If you can’t code, hire a programmer. If you can’t build, hire a builder. Teams aren’t necessarily required to make a game— I’ve easily made hundreds of games without any outside help at all.

  1. What prices are just to pay developers an hour?

I have never accepted payment by the hour and will never pay anyone by the hour. You should always pay a fixed amount for something.

Say I programmed everything in your game. I would probably ask for a couple hundred bucks plus a share of your game’s revenue upfront. That’s how I would pay anyone working for me too.

  1. Is there any way to avoid being scammed?

Yes. Don’t be stupid. If someone is acting fishy, don’t trust them. It’s that simple. I’ve only ever been scammed once and it’s because I was dumb. If something seems too good to be true, it probably is.

  1. If I hire more than one developer, how do they put everything together after finishing the individual work?

You should all be working together to ensure everything mixes properly from the start.

  1. How much is an acceptable budget for the development of a basic game but with solid bases?

$0. Seriously. Make a game yourself and you won’t have to pay anything but time. And maybe the hair you inevitably pull out in the process of making the game.

Also, I would never work for someone who wasn’t contributing to their game themselves. If you are hiring people to do everything for you, it’s not really your game, it’s theirs. You need to add something to the project and/or team that makes working for you worth it.

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It doesn’t require alot of knowledge, but you need to learn globally how games are made, without that, you will be unable to give precise orders, not knowing what’s lacking, and you will not know the values of most things in the game.

Otherwise, what you’re doing is more likely investing, rather than starting a development group.

The reason why I will not contribute to the game (more than in the idea and the basis of how it should work) is because I am not interested in learning much about the programming language on which Roblox is based, the purpose of this game is A small investment for work outside the platform (roblox)

in the same way all the “creative” part is built by me, so I was interested to know what or who to hire, so that this idea is embodied in roblox

Thank you for your advice, they are very valuable to me

really YES, it is an investment in the platform, since the purpose (at least for now) is not to have a large public of roblox, the game after it will be built will remain private, so offering a commission for what is earned later would be a scam to the builders themselves of the game, so my concern to hire several people in their development, because I do not have the knowledge of how the development is carried out in the same world or if after each one has developed its part you have to join it

Thanks for your answer

I’d recommend getting contracts involved after the project is proven to be financially successful, having a clause in place discourages the programmer from demanding a higher %.

Greed can occur at any given time, hijacking is achievable by abandoning the project to become a competitor or resorting to shady tactics such as swapping the game’s developer products ID to an ID owned by the programmer.

If there’s no documentation involved than you’re at the programmers mercy as Roblox doesn’t interfere with developer conflicts.

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Since i’m tired, and have a bit of experience regarding fair payment on the #collaboration:recruitment. Channel ill answer 2 and 5.

A fair wage for a Scripter per hour is say 15$ or 10,000R$ an hour, A builder you are looking around the same or slightly lower at 13$ or 8500R$/h. However if you are low budget you are just going to have an amazing idea and motivational recruitment post.

If you are doing shares for payment maybe, 200$ for ads, sponsors, extra commissions etc.
If you are paying hourly you are looking at maybe 5000$

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Just going to chime in on the pay dilemma. Before dev-ex the values of Robux was different since it was more of a hobby project for people and you could only redeem it for a limited amount of stuff like accessories and in-game benefits.

Now that Roblox games are an actual industry making money, things are different because Robux have an actual $ amount to developers with devex.

Hourly pay (or salary) isn’t common unless you are a development studio pushing out games. With that on note though, something like 700-1000 robux an hour while it looks a lot with the big robux numbers, it hardly comes out to around $3/hr. Thats brutal pay even for Roblox games which traditionally have lower cost for development services.

Be very aware of how much you are paying and/or getting paid in actual currency. What was suggested above is very fair though.

Although I am going to echo the idea of flat asset purchases and game revenue sharing as the best models because hourly pay doesn’t account for production quality. Hourly pay is a much bigger investment.

500 R$ an hour is 1.75 USD per hour. It’s way below minimum wage and any competent programmer could be not on roblox working an entry level programming job for much more.

Flat pay per hour is TERRIBLE and uncompetitive for starting teams. Pay % profit.

15 posts were merged into an existing topic: Off-topic and bump posts

I’ll be honest this whole thread seems a bit silly, so I’m going to try to bring some reality into this.

Firstly. I advise OP to not try to organise a Roblox team when he knows nothing about development. You can’t ask a question like “What type of developers do I need to make a game”, and reasonably expect a small investment and a small amount of time to produce good results. 2 weeks to make a game is very unlikely to happen, even a small, unpolished one, especially when the type of figures that have been put out in this thread mean the type of people you’re going to be employing are going to be young and still at school.

Roblox games aren’t really passive investments as you seem to think they are, they are not like stock, you don’t invest $100, wait 3 weeks and start making $10 a week, they require active effort and work.

If you want to get involved in Roblox development, learn a skill such as building, scripter, UI, whatever, and join a team. Then later you may be capable of leading one.

As far as it goes about what to pay someone (it would be better if this thread didn’t devolve into that but yknow lol)

@BraxbroRoblox is right in that if you want a serious professional to work for you, you should be willing to pay tens of dollars an hour. There are a lot of benefits to this, you get more reliable workers who can work faster and are more mature and professional.

But with this in mind, @DevNetCheese, who I think is coming at it from a hobbyist’s perspective, if you’re not looking for a serious game and its meant to be fun for all involved, smtn like $10 is fine! If you’ve got someone who is under 13, they won’t be skilled, they’re a hobbyist not a professional, pay them as such.

Also, coming from a scripter’s perspective, work with your scripter. If they do not know exactly what you want they cannot help you.

Related: A lot of things are not nearly as easy as you would think when you’re programming.