(Changed category to web bugs)
On Friday - almost exactly two days from posting this, I released a new game pass for my game.
It sold fairly well and earned what I will just call X robux for simplicity.
I track my game’s daily earnings using developer stats. It’s not super reliable when looking at real-time stats but I would at least expect it to show me the correct amount when a day is over.
If correct, I would expect developer stats to display a lot more than my earnings from this gamepass from the last two days, considering I have many other game passes on sale too. However it is instead showing around 58% of X. A massive difference.
So I thought to myself that maybe developer stats are off by a bit. However surely pending sales should be much greater than X as the gamepass was released two days ago and pending sales are held for three days.
Again however, this was not the case with the pending sales being around 86% of X.
This all makes absolutely no sense seeing that I have revenue from two games going into that value yet it doesn’t even pass the total made from a single new gamepass.
Am I missing something here? Or is Roblox having an issue.
One potential reason could be that the sales statistic from my chrome plugin is incorrect. However as it uses Roblox’s API it seems unlikely and I would expect it to show a lower value than reality, not a higher one.
(Side note: All the calculations above do account for the 30% marketplace fee)
Update:
It is now three days since I uploaded the game pass. I haven’t paid out any group funds since then however my Group Funds + Pending Sales it much lower than the money that game pass made alone.
Game Link: Itty Bitty Railway [BETA] - Roblox
Test gamepass Link: Drive Trains Expansion - Roblox